The idea is simple: Morph stuff, watch the opponent waste his removal on random creatures, then tell your opponent that he has activated your trap card and win. Also, huge amounts of card advantage from Secret Plans and Trail of Mystery.

Since almost nothing can be cast before turn 3, its a bit slow and the deck lacks removal, but i have no idea about what to remove for it.

P.S.: The Temur Sabertooth is there to "rescue" any noncreature cards that may get manifested by accident. Just return it to your hand while its a creature and it may now be cast normally.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

24 - 0 Rares

13 - 0 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 2.64
Tokens Manifest 2/2 C, Morph 2/2 C
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