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A deck that is based on winning a war of attrition, helped by Oloros' broken life gaining ability while not even having to leave the command zone, to do this it increases costs of spells and deprives your opponents of the resources needed to cast anything. The way that this deck wins is by either stopping your opponents from being able to play the game, making them so annoyed that they concede or by gradually gaining leverage over the board and winning with planeswalkers that will be uninterrupted by your opponents absent board states. Being able to have free reign with a Karn Liberated; to use his abilities to exile all the good permanents from your opponents hands that they cant play, and what few they manage to sneak onto the board, and then using them already on the battlefield in a restarted game thanks to his ultimate; is one of the best feelings in the world. Not only this, but the planeswalkers in this deck aren't just win conditions, they also greatly help to grind out the game (which is this decks whole game plan); as Liliana can alternate between her first and second abilities to control the board of creatures and your opponents hands of threats, Karn can perform a very similar function (in fact I was actually surprised about how much these two cards mirror each other in what they do), and Jace can keep creatures off the board and fateseal your opponents to make sure that they don't draw what they want.

Be warned this is not a deck to use if you want your opponents to have fun / if you want to remain friends with the people that you are playing with; disclaimer, you will almost certainly be targeted straight away by every one in that game and outside the game for playing such a tedious deck.

Suggestions on how i could improve / fine tune the deck are always greatly appreciated, constructive criticism is 100% welcome. If you want a more detailed deck primer / strategy guide please ask.

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Just a small note on how i am organizing the decklist; cards that i have listed as foils are ones that i feel are pivotal to the decks strategy and gameplan of this deck and am most likely to hesitate to remove them (It is nothing to do with what versions i own; especially since i own very little of this deck and it mainly serves as a proof of concept deck that aims to be the best at what it does - not taking card prices into account - and as such you need not worry on any expensive cards you suggest; if they work well enough in the deck to justify a place I WILL ADD THEM). However these foil cards may still be swapped out for others if the suggested replacements work well enough to justify a replacement and the foil card(s) are the best thing(s) to swap out for them and/or they go against the idea of the cards that we are swapping in (making their exclusion well purposed).

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Date added 7 years
Last updated 3 years
Exclude colors RG
Splash colors WUB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

55 - 0 Rares

19 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.71
Tokens Clue, Faerie Rogue 1/1 B, Thopter 1/1 U
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