The main goal is to (1) make everyone hate you.
It plays incredibly slow for the first four turns. Expect some hits at first. Then you get to wipe that smile off your many opponents faces as you ruin their Fun. Prepare for everyone's inevitable hatred as you keep blasting their creatures to kingdom come. Try to make sure you have at least three lands. Four is good, but if you have a nuts hand, three is acceptable. Make sure two of them are of one color, though. It is good if you can get a Fun Fortress, you will need blue for the Fun Verdicts. You don't need more than four, though. You'll likely draw some more as your besties have their final bits of Fun.
If you get the Instant Fun card, you can cast all your Zero Fun at INSTANT SPEED for extra Fun. That means a Supreme Fun Verdict that they can do nothing about on their turn. Fun times at all times, every time.
If you can last long enough before your eager fans tear you limb from limb, then you can use Fun Finder to look for more Zero Fun. Extra points if you search for a Fun Land or another Fun Finder.
If you happen to come across a Cataclysm of Fun, use it as your last resort. As in, if you are going to die (irl) next turn anyway or if you are just really screwed. If you use your Fun Lands smart, you can keep more land than them. Up to three if you have two Fun Nexus, but you will only have one color of land. Plan accordingly.
The plan? Show
Just scoop right after you use Cataclysm of Fun for maximum Fun and dismemberment. or actually try with your (hopefully) three lands.
Playing Funation is just great in general. It is a rare card and it is sure have your "friends" jaw drop. It really is friends till the end, because you ended it alright. Funation is my second favorite card in Magic.
Final Fun is the first favorite. When you absolutely, positively got to kill every Fun thing in the room; accept no substitutes. Everything goes to the Fun Zone (exile).
Merciless Fun is probably the best choice for the Fun Finder. Being able to Fun Zone artifacts, creatures, enchantments, or planeswalksrs on a whim is incredible. It is definitely better than Final Fun, but lacking in flavor, imo. For those who don't like the flavor, you can swap two Final fun for two Merciless Fun (or just omit Final Fun, but you'd be dead to me).
Fun Coup is good for having a few chumps to attack with for a turn while you try and get more Fun from your deck. You don't need its Fun Effect to trigger, the chumps are what is needed sometimes. They'll have some Fun sooner or later.
Terminus Funplus should always be cast for its miracle cost. Always. If you draw it, it is hands down the best boardwipe in the game. Otherwise it is still decent to remove those pesky indestructible creatures.
Fun of God. What can I say? First boardwipe best boardwipe. The name of the effect that causes all this Fun. The Fun Effect.
Kokusho, the Evening Fun is your only real creatures. It has flying, is a 5/5, and has a into the Funyard effect, so when your loving companions smirk as your own creatures die, they don't for long as they each lose five health and you gain five for each loss. Lets say there are four people. That means you do fifteen total and gain fifteen. Pretty Fun however you look at it. Oh and if you have on in play and one in hand, make sure you attack with the first and then cast the second.
Your Fun Nexus can poke easy, but don't risk them too much. If your buddies are extra Fun, they might kill it with an instant like Doom Blade
make it long enough to poison them to death or steal your health back/kill them with Kokusho.Seriously though, people will be mad. Use at your own risk.