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Card Choices

"Guess Where I'm Gonna Plant This!"

Original Dual Lands

These are our bread and butter these cards make our Worldgorger combo easy to set up they also help us get out our colors faster and more efficiently.

Badlands Taiga Savannah Scrubland Bayou Plateau

Pain Lands

Cause the Original Dual Lands made me broke.

Adarkar Wastes Shivan Reef Underground River Yavimaya Coast

Shock Lands

Shocks help use get out our colors at the cost of some life and yes we run all ten.

Blood Crypt Breeding Pool Godless Shrine Hallowed Fountain Overgrown Tomb Sacred Foundry Steam Vents Stomping Ground Temple Garden Watery Grave

Fetch Lands

We run all ten cause they are extremely useful being able to grab just about any color you want with both Duals and Shocks.

Arid Mesa Bloodstained Mire Flooded Strand Marsh Flats Misty Rainforest Polluted Delta Scalding Tarn Verdant Catacombs Windswept Heath Wooded Foothills

Special Lands

Each of these five lands serves a specific propose in our strategy so we will go through each individually.

Ancient Tomb : While Ancient Tomb provides only colorless mana it acts as a great ramp card and a second soul ring to our deck and it can provide a turn one signet or talisman and by itself activate Scion .

Cavern of Souls : Almost one of the best cards in a Tribal deck like ours providing any color mana for casting Scion while also making him uncounterable(not sure if that is a real word..).

Command Tower : The best possible land you can have its gives you any color you need cause of Scion .

Mana Confluence : Same thing as Command Tower but at a cost. Every time you tap it you have to pay 1 life making it unusable in the Worldgorger combo.

Volrath's Stronghold : While its not our best card in our deck it does allow us access to any dragons we may have had to put in the graveyard making Scion even more powerful.

"The forest's constant struggle is to keep the spreading flowstone at bay."

Talismans

We run all five Talismans cause for the most part they are better then signets.

Talisman of Dominance Talisman of Impulse Talisman of Indulgence Talisman of Progress Talisman of Unity

Signets

While the signet cycle is slightly worse they are still great ramp cards that help give us more colors along with mana. We run all the color pairings that were not used in the Talisman cycle.

Boros Signet Golgari Signet Izzet Signet Orzhov Signet Simic Signet

Other Spells

Ancient Tomb :While Ancient Tomb provides only colorless mana it acts as a great ramp card and a second soul ring to our deck.

Birds of Paradise : great turn one mana dork generates all the colors we want.

Chromatic Lantern : While Chromatic Lantern cost mana to play to only get one mana it has the added benefit of making all of our lands tap for any color.

Mana Crypt : Well if we all had money this would be a staple in the format. The card cost mana and gives you two mana to use every turn with its only downside is the 50/50 chance you will bolt yourself which is not even that bad when you start at 40 life.

Mox Diamond : You can think of this as 'pitch a land play a command tower'.

Skyshroud Claim : A staple in almost every deck with in it. But in our deck it is even better letting us fetch for two of our Dual or Shock lands.

Sol Ring : Now this is a commander staple! The price for the card is low cost only one mana and give you two in return and can activated right away its a prefect card for the format and for our deck.

"Many must die for the one how should not have perished" Content
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"It's the End of the World as We Know It!"

To Battle!!(Attack Combos)

Aggravated Assault + Savage Ventmaw : Who said that you can't hit people to death, its more fun that way! Just get Aggravated Assault on the field and swing with Ventmaw or make Scion into him then swing adding to your mana pool then just spend to take an extra combat and YAY! Everyone without a 4 Power Flier on their board or a kill spell is dead!

Moltensteel Dragon + Skithiryx, the Blight Dragon : One of the more scary combos cause it comes out of nowhere Just swing with Scion and if they say no blocks then activate Scion once then in response activate him a second time. First turn Scion into Moltensteel then activate his ability paying (most of the time this will be life. You will lose 12 life doing this so be careful.) then let Scion become Skittles and there you go 10 poison counters and a easy kill.

Dragon Tyrant + Moltensteel Dragon : Basiclly the same result as Moltensteel Dragon + Skithiryx, the Blight Dragon but cost one less and with an added bonus of Trample making it easier to get past fliers at the cost of some life.

Dragon Tyrant + : you can also substitute Moltensteel with widening your options.

And Done!(Main Phase Combos)

Curiosity + Niv-Mizzet, the Firemind or Keen Sense + Niv-Mizzet, the Firemind : Well then who likes to draw cards? How about killing people? How about both Draw 80+ cards kill two players and being able to use any other combo to kill everyone else. More then likely that will be the Worldgorger combo to finish the last player or two. All you have to do is get Niv-Mizzet on the battlefield by either hard casting, reanimating or just turning Scion into him. Then just enchant him with one of the two other pieces and him: Draw->Ping->Draw->Ping.....and dead.

Animate Dead + Shivan Hellkite + Worldgorger Dragon or Dance of the Dead + Shivan Hellkite + Worldgorger Dragon or Necromancy + Shivan Hellkite + Worldgorger Dragon : This is our Main Win Condition So Listen Up! While this combo is the strongest and easiest to complete its also a dangerous one as any instant speed removal will result in you EXILING YOUR ENTIRE BOARD! Plus your opponents will see it from miles away so careful when you commit to it. Anyhow the combo requires a couple things to happen but are deck is built around getting it done easily 1. you must have a land that does not enter tapped or with a condition that produces such as Command Tower or Taiga it also can be done with artifacts such as Chromatic Lantern or Izzet Signet 2. You must have Worldgorger Dragon in your Graveyard 3. You must either have Shivan Hellkite in your hand or in your graveyard 4. There must be at least one other creature not including Worldgorger Dragon in your graveyard, you can have Shivan Hellkite in your graveyard and it will count. Once all of those are meet all you have to do is get either Animate Dead , Dance of the Dead , or Necromancy in your hand and cast it which should be easy enough with all the tutors we have. Once you cast your enchantment you target Worldgorger Dragon and that will bring it onto the field. In response to the ETB trigger tap all your lands and mana rocks and fill your pool. Let Worldgorger Dragon resolve exiling all your permanents including your enchantment. When your enchantment leaves Worldgorger Dragon dies and is sent back to the grave triggering its LTB trigger returning all your permanents to the battlefield untapped. Immediately tap your mana and add more to your pool then repeat this process till your have as much mana as you want. Then when your done instead of bringing back Worldgorger Dragon bring back the other Creature or Shivan Hellkite to the battlefield. If Shivan Hellkite was in your hand play it. Finally continuously empty your mana paying to activate Shivan Hellkite ability to ping people to death!

The Game Plan

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Revision 5 See all

(5 years ago)

+1 Abrupt Decay main
+1 Assassin's Trophy main
+1 Dovin's Veto main
Date added 7 years
Last updated 5 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

59 - 0 Rares

24 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.71
Tokens Bird 2/2 U
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