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Post Origins Standard deck.The deck forgoes creatures to blank opposing removal and utilizes Anger of the Gods and Burn Away to negate the graveyard recursion from Haven and Den Protector.

Narset Transcendent and Pyromancer's Goggles help your burn spells go the distance by rebounding and copying them respectively and Keranos provides a steady source of card advantage and damage.

My main concern is indestructible creatures like Erebos' Titan or Xenagos, God of Revels, which these colors don't have many ways to interact with. Also, someone loaded against the control matchup with Thoughtseize and Duress could be an issue, but the meta seems more focused on creature removal and grinding out advantage.

I'd really appreciate any feedback on spell selection and particularly sideboard help.

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Went to a local Standard event tonight with this deck. Wound up 1-2.

Round 1: Goblins

Game 1: Didn't know what I was playing, kept a slow draw. Got run over.

Game 2: Much closer, burned away all his early plays, got Keranos down and started generating a bunch of advantage, but wound up getting burnt out by three Stokes before I could put together lethal.

Round 2: Green Devotion

Game 1: Burned all his guys, wiped the board multiple times with Volcanic Vision, drew a dozen extra cards from Steam Augury and Dig Through Time and he just never stopped drawing threats. Wound up losing to 12 damage out of nowhere from a pumped creature when I thought I was stable.

Game 2: Stalled on 3 mana and lost

Round 3: Sultai Collected Company

Game 1: Fought back and forth, had to 2 for 1 myself to kill a Deathdealer, managed to kill a flipped Liliana, but was tapped out and couldn't stop the flipped Nissa.

Game 2: Opponent mulled to 4, valued him out. Had a funny back and forth with him trying to keep Narset down with an Elvish Visionary I couldn't be bothered to kill.

Game 3: This was pretty epic. I resolved Narset, who got Downfalled, then resolved Ojutai and opponent just hung his head at using his only removal spell. He managed to get a Herald of Torment on a Deathmist Raptor which took a Stoke and Wild Slash to deal with. Put the nail in his coffin when he flipped Den Protector and I responded to the flip with Learn from the Past to shuffle his graveyard away. Stoked his creature Herald to clear the way for Ojutai putting him to 2 and wiped his board with Anger of the Gods, which got the scoop.

So, managed to win 2 games! Deck functioned about the way I expected and was a lot of fun to play, but just couldn't capitalize on its big plays. Keranos rocked. The one game I resolved him it felt amazing. Narset was also pretty good. Only resolved Goggles once, but they worked about how expected, and double Steam Augury was sweet.

I think the theory for this is sound but it needs some more threats like Keranos or Ojutai main deck that it can stick and put pressure on the opponent. Also I think my lack of experience playing it made it hard to know when I should start going to the head and stop controlling the board.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 5 Mythic Rares

28 - 2 Rares

14 - 8 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.64
Tokens Emblem Elspeth, Sun's Champion, Emblem Narset Transcendent, Soldier 1/1 W
Folders Magic Origins Standard
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