Sideboard

Artifact (4)


Artifact deck focused on the use and generation of charge counters to engage the opponent on multiple fronts. Uses Myr combination ( Coretapper + Myr Galvanizer + Plague Myr ) as engine core to generate potentially infinite charge counters. Clock of Omens and Unwinding Clock help with squeezing out a few more charge counters per turn (and on opponent's turns too). Golem Foundry cranks out Golem tokens for attack/block, with Myr Welder to pick up the pieces of any artifacts that do get destroyed. Mirrorworks helps ensure that you have redundant/spare parts should you lose some to attack, or just increase the workforce for generating charge counters. Surge Node and Energy Chamber help accelerate charge counter accumulation. Power Conduit helps shift charge counters to where they're most needed (and off of places where they're not, like Mirrodin's Core ). Kill strategies are to either overwhelm with Golem tokens, deck-out the opponent with Grindclock, or just straight lethal damage with Shrine of Burning Rage. In the meantime, though, charge counters can be used with Gemstone Array to produce more mana, or Clearwater Goblet to help weather an opponent's assaults. Specifically avoided using Darksteel Reactor due to cost.

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Updates Add

Modified land quantities. Removed Glimmerpost, as the stand-alone life gain is minimal. Decided the deck would be better served by having more lands that can directly contribute to it's function (ie, Stalking Stones, Darksteel Citadel, Buried Ruin).

Comments

Date added 10 years
Last updated 10 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 4 Rares

40 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.81
Tokens Copy Clone, Golem 3/3 C
Folders I like it, WANT
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