Sideboard


Black/White Tokens has been a dominant deck in Modern for a while, and it's easy to understand why. Flooding the board, beefing up your guys, then overwhelming the opponent is a great way to win. And with all the fun token toys we have in standard, I figured the best thing to do is utilize all of it. This deck has been in the making since the first spoilers started for Khans of Tarkir, and has only gotten more and more refined.

This deck makes as many tokens as possible, then overwhelms the opponent. There aer plenty of non-token stuff as well, but they either help round the curve out, or themselves benefit greatly from token strategy.

This deck lies somewhere between Aggro and Midrange, with a Sideboard that can go Full Aggro, Full Midrange, or Full Control. The key is in learning exactly what to do and when.

Key Cards and combos:

Goblin Rabblemaster: possibly the single best card you can play in Aggro, hands down.Also he makes tokens that can work with other cards.

Brimaz, King of Oreskos: Makes tokens and has a big enough butt to survive 70% of removal the current season sees, even before anthems.

Butcher of the Horde: 5/4 flyer for 4 mana? Where do I sign up!? Wait, what? He has strict upside when I'm constantly generating disposable troops? Can help stabilize with native lifelink, viiglance, AND haste? Give me 10, please.

Dictate of Heliod + Spear of Heliod : Not necessarily as a combo (although that works too), just having these anthems up severely bolsters your board, and can screw with your opponents' math, if they think you can't kill them they're more likely to leave themselves vulnerable to these. Dictate in particular is good, because you can win combat with it.

Purphoros, God of the Forge + Raise the Alarm or any other token generator: Turns your token generators into kill spells. Rabble does 2 damage natively to your opponents each turn. Also, Purphoros has an activate-able anthem that you can use as a mana dump late-game. This also gets silly in multiplayer games. Hordeling Outburst for 3 tokens and 12 damage in 2HG for only 3 mana? More please.

Against Aggro: this deck already works good against a lot of aggro strategies, as you generate a lot of chump blockers. However, Goblin Rabblemaster can actually hurt you by forcing your goblins to attack them leaving you less well-off. Take 2 Rabbles out for 1 Hordeling Outburst and 1 Butcher of the Horde.

Against All-in decks (especially full-on Swiftspear Aggro): Deflecting Palm, and all of them. They swinging for 10 damage on turn 2? Hit them with it instead.

Against Midrange decks: Here you're going to want as much control as possible, but the amount varies. You'll side in up to 9 cards here (3 precise kill-spells, 3 imprecise kill-spells, 1 Butcher and 2 Elspeth). The cards to take out, in order, are: all 4 Monestary Swiftspears, up to 2 [[Goblin Rabblemaster, up to 2 Hordeling Outburst / up to 2 Mardu Charm. Those last 2 are interchangable based on the situation (if you can reliably kill their things with charms, leave them in as long as possible, otherwise, go for the extra chump-blockers).

Against control: Hard control is this deck's worst matchup, but good draws can mitigate it usually. Just know that you're in for the long haul against them, and expect things to get sniped out with Utter End and Banishing Light. Just don't get greedy, keep a minimal amount of tokens out at any given time to make their sweeper spells as inefficient as possible, get ready for a long game, and MAKE SURE YOU SIDE IN Utter End (and possibly Hero's Downfall) TO KILL THEIR WIN-CON (even if you don't see if game 1, chances are they have one), as well as Mardu Ascendency to give your board an extra life, if you will. Your 4th butcher MAY be a good option here, too, use at your discretion.

Suggestions

Updates Add

In preparation for a Grand Prix Trial at my local LGS, I am making the following changes to my deck:

Removing Elspeth. I rarely get to the point in the game I can even cast her. Will leave in Sideboard for longer matchups where she could be useful, but out of main.

+1 Butcher of the Horde to Mainboard, +1 to sideboard.

Got my 4th Rabble, put him in.

Removed Ride Down and 1 Deflection Palm from Sideboard, put in Mardu Ascendancy to deal with Control decks, particularly against Drown in Sorrow and Anger of the Gods.

Added 1 Hordeling Outburst to sideboard.

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Date added 10 years
Last updated 9 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 2 Mythic Rares

23 - 11 Rares

17 - 2 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.17
Tokens Cat Soldier 1/1 W, Emblem Ajani Steadfast, Emblem Elspeth, Sun's Champion, Emblem Sorin, Solemn Visitor, Goblin 1/1 R, Soldier 1/1 W, Spirit 1/1 W, Vampire 2/2 B, Warrior 1/1 W
Folders Past Standard
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