This is my modern gruul blitz budget deck I am making and i need these cards. If you have any and want any cards just let me know. Now I proceede to explain how this deck works and why I chose the cards for this deck.

The deck is a very fast paste drck that gets little creatures out early and wins the gsme turn 3-4 on a good hand.

My card choices. Now the first thing you probably said to your self when you saw this list was "Hey, where are the Tarmogoyfs?"Well I am sad to say that with goyf at the price it is, and me not wanting to spend the money, no tarmos sadly. Also no other fetches besides wooded foothills (but that might change because once I have this deck I may splash White) and no burnwillows even thou thats the pic I have posted for this deck. (The art is sweet!)

If you are not intrested in my evaluation look skip to th line marked with the astrisk and read to the end.

Goblin Guide: Pretty self explanitory. A 1cmc 2/2 with haste? Dosen't get much better than that. Its other ability is bad but not that much espesialy considering the upsides of this card.

Kird Ape: Kickin' ass scince revised, this monkey is pretty much just your good old fashoned 1cmc 2/2 but with an extra toughness. That may not sound to good but it is huge! It helps evolve Experement One, it helps againsed 2 damage burn and lives to 2 power creatures. A great card and always will be.

Experement One: You saw what it did in standard now just pit it in modern. A 1cmc 1/1 that contantly gets bigger and revives is awesome! Just wait for Experement Two! XD

Ghor-clan rampager: To get extra little damage in to win or to kill a fatass. Can be played as a 4/4 in the late game if necesary.

Flinthoof boar: In my origional version i only ran 2 but its alot better then it appears. A classic 2cmc 3/3 or the option of a 3/3 with haste for 3cmc. Also haste abillty can be used in other scenarios.

Burning-tree emissary: kicked ass in standard and now in a modern deck, this bad boy is a practicly a 2/2 for no cost but needs 2 mana. A really good card for this deck.

Lightning bolt: Dosen't need an explenation.

Colossal might: A fifth and worse Ghor-Clan Rampager.

Rancor: Woah! My 2/2 just became a 4/2 trampler for practacly no cost! Rancor is also that card that comes back to haunt you. It's really hard to kill.

Mutagenic Growth: a free extra 2 points of damage or a dead creature my opponent controls.

***Vexing Devil / Strangleroot Geist / Stormbloid Beserker: Spot fillers. These are cards that im not sure about that im testing out. Please tell me if one of these cards added should be taken out or anyother cards to go in this spot. (Preferably creatures)

So thats about it I think we covered every thing, wait no never mind.

Sideboard.

I haven't yet made a side board and is where i need the most help. Thank you and remeber to +1

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Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

16 - 0 Rares

27 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 1.51
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