Mardu Reanimate!

Standard OminousRex

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OminousRex says... #1

Match 1 vs. RW Vehicles 2-1
Match 2 vs. BG Delirium 2-1
Match 3 vs. Grixis Emerge 2-0
Match 4 vs. RG Energy 1-2

I've been absolutely killing it with this deck. The only tough match I can't get past is control with hard counters (blue).

October 15, 2016 11:20 p.m. Edited.

Maverik3 says... #2

Ya I think my meta might be a little different. I was up on control all night, which might not have helped but you had better control answers I think... I think this mardue just has better answers agains control than my jeskai

October 15, 2016 11:47 p.m.

OminousRex says... #3

I'm going to show you a SB modification that I use effectively against BW Control. Take a look at the changes. My meta is aggro and midrange so the SB reflected that.

October 15, 2016 11:53 p.m.

OminousRex says... #4

When playing against BW Control, SB in Long Road Home and Kambal, Consul of Allocation.

October 15, 2016 11:57 p.m.

Maverik3 says... #5

Ya the black cards that are available like Ruinous Path and Kambal would be pretty good. Not to mention Anguished Unmaking. Maybe I'll try to go back to a reanimate and try this one after I give my new superfriends a shot next Friday.

October 16, 2016 12:38 a.m.

FreeKisses says... #6

You should add Hanweir Battlements and Geier Reach Sanitarium to the land base, hasting a fatty hulk is too good.

October 16, 2016 6:03 p.m.

phalmatticus says... #7

Evolving Wilds? Evens out the 3-color base, and forced shuffles can get Ever After back into the deck, but you wind up with fewer untapped lands coming up in later turns. Any playtesting experience?

October 28, 2016 10:19 p.m.

Bwurzel says... #8

Maybe a little more kill spell with unlicensed disintegration and have goblin dark dwellers to help with either bringing back kill spells late game or helping you draw if you run out of hand too soon.

November 24, 2016 11:41 a.m.

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