NEW FORMAT: Battlebuddies

Modern* hafnera

SCORE: 53 | 114 COMMENTS | 5391 VIEWS | IN 7 FOLDERS


42bassman says... #1

How would dash work in this format? +1

January 29, 2015 12:24 a.m.

gnizz00 says... #2

Mercurial Pretender and Clever Impersonator are going to be OP in this format! Love it!

January 29, 2015 6:17 a.m.

Aefinn says... #3

If I understood correctly, I can see a problem with enchantments and equipments. Because the ability to split the teams up and make new ones without any cost and the fact that you can decide who gets the said enchantment/equipment, you can move them around between any of your creatures without any costs or downsides.

Example from this deck. I start with a

Birds of Paradise in play with Followed Footsteps attached to it.I also have a Giant Adephage and Invisible Stalker paired as battle buddies.

Then I split them up and pair Invisible Stalker with Birds of Paradise. Now I split them up again but I decide that Followed Footsteps will be left with Invisible Stalker instead. Then I pair Invisible Stalker back with Giant Adephage

If I understood the rules correctly, this would be completely okay thing to do and I think that this can be abused so much with other enchantments and stuff. Or did I just understand something wrong?

January 29, 2015 7:56 a.m.

Aefinn says... #4

Also, I think you should change this from standard to modern if the rules of this allows modern cards. Or maybe to casual.

January 29, 2015 7:57 a.m.

typhoidrats says... #5

Hey finished a deck for this format http://tappedout.net/mtg-decks/battle-buddies-rakdos-aggro/

January 29, 2015 4:21 p.m.

Khaosknight says... #6

so Invisible Stalker is probably ridiculous for this format. "buddy" him up with realistically any fatty and suddenly it's unblockable and hexproof as well

January 30, 2015 12:49 p.m.

Khaosknight says... #7

nevermind my previous comment, just saw stalker is banned.

Have you considered changing the deck size for this format? I like the 2 of thing, but maybe make it a higher minimum card amount to try to slow things down some.

January 30, 2015 12:59 p.m.

Khaosknight says... #8

How does exalted work with a battle buddy team? If they are teamed up they count as 1 creature, so does that effect still happen?

January 30, 2015 1:11 p.m.

hafnera says... #9

Yeah, so Etched Champion is pretty op. Bann it???

If, for any reason, a creature in a battlebuddy team would become something other than a creature, then that card (and only that card) is separated from the battlebuddy team it was in.

Enchantments and artifacts are not a big/practical part of this format, as the same, if not better, effect can be achieved with creatures, which also double as creatures that can stand alone. Therefore, I don't really think this is that big of a deal. However, if I find that it is, I'll make rule adjustments about it.

Yeah, I don't think Invisible Stalker is banned yet, but it probobly should be.

It's pretty sick you made a new deck for this format. I'll take a look at it.

January 30, 2015 7:02 p.m.

Khaosknight says... #10

why wouldn't enchantments be a huge and/or practical part of this format?

At its most simplified and basic level, this format is basically just you getting out bigger/better creatures quicker, right? there is alot more to it, but thats the gist.

And isn't there a limit to 3 creatures for a battle team or something? whereas there is no limit to enchants on creatures.

January 30, 2015 8:06 p.m.

hafnera says... #11

This format is supposed to be about getting massive creatures, and combining effects that work well together. The limit is 3 creatures per team because otherwise it would just get too crazy.

I don't think auras are as practical as creatures in this format because whatever auras can do, creatures can also do, and they have he added benefit of being creatures that can stand alone. It's a creature-based format; BB decks have more creatures than normal MtG. On the other hand, you can put as many auras on a team as you want, so, I guess it's just a matter of personal preference. In conclusion, you were correct that enchantments are important, so... what should I do about Luutamo's little loophole? What rules should I change? I cannot make building teams cost mana because the cost of building teams is that all creature in the team can be destroyed with one blow. So that leaves me with 2 options. Option 1: when you cast an enchantment or artifact, you attach it to a one specific creature, even if that creature is part of a team. If the creature is part of a team, the enchantment/artifact effects the whole team. But when the team is split, it stays with the creature it was attached to. Option 2: splitting a battle buddy team costs mana. The mana cost means that you can't get tricky with enchantments for free. I think option 1 is better because it's simpler and intuitive, but what do you guys think?

In other news, the first real/physical battle buddies deck was assembled tonight--a historic occasion.

January 30, 2015 9:11 p.m.

TheBanlist says... #12

this may have been mentioned at one point, but lets be real, comments are tldr. what happens if you target a creature in a battlebuddy team with something along the lines of Act of Treason? do you get the whole team, or just one? if just one, who picks? can a player respond to the casting and break up the team? (side note: what speed is forming and breaking teams?)

January 31, 2015 2:30 a.m.

churroboy says... #13

Hey i am interested on this new format! It really looks cool, but to e honest i have no idea how to spread it besides passing the links of both battle buddy decks that i have found, probably the only ones by the moment, and i will be trying to spread here with my friends. Me and y brother have already started making decks, but none have had like a cool combo or something that is the reason i have not made a deck of battle buddies her on tappedout.... as soon as i can i will post one deck idea here and pass it to you. GL on trying to make this awesome format grow!

January 31, 2015 2:47 a.m.

kameenook says... #14

If Sorin Markov is banned, shouldn't Magister Sphinx also be banned, as well as Worldfire, Biorhythm, and anything else that force sets life totals.

January 31, 2015 7:11 a.m.

Magister Sphinx and Biorhythm should definitely be banned, but I'm not sure about Worldfire since it doesn't avantage anybody and sort of makes the game completely random.

January 31, 2015 7:51 a.m.

kameenook says... #16

It's the idea that if you've played a game for X amount of time, and Worldfire just says, none of that matters, we all have nothing, we all have one life.

January 31, 2015 8:04 a.m.

Right, which makes it fair on both sides. The other cards give one player the advantage.

January 31, 2015 8:25 a.m.

Khaosknight says... #18

Maybe make splitting a team cost half of the teams combined cmc. As for counters and that type of thing, when a team splits it should be distributed as equally as possible, if there is one extra counter then you decide who gets it.

January 31, 2015 8:28 a.m.

hafnera says... #19

To IzzetGolgariLovechild: You'd get the whole team because a Battlebuddy team is treated as though it were a single creature.

churroboy, that's awesome! With your help, (and hopefully many other people's help) we can spread this new format!

Uhh... yeah, kameenook and FAMOUSWATERMELON, they should definitely be banned I'll add them to the list and look for other like them.

To jbrudney: When me and my brother were first experimenting with this new format, it did cost mana to split teams up. We did not like that at the time because we did not find Luutamo's loophole, so we changed the rules so splitting teams costed no mana. But actually, I'm still not sure how big of a deal it is. A player can move enchantments and things between their creatures; so what? If anything, it adds another strategy to the game.

January 31, 2015 8:45 a.m.

Aefinn says... #20

because the only downfall enchantments have is the fact that you can't move them around like equipments (and that is why eqpuipment has two costs). This way you would only assure that all winning decks would revolve hevuly around enchantments.

Personally I think that having a splitting cost would be very reasonable. Not only because of the enchantments but for normal gameplay also. You would have to give a better think before you would attach two creatures together

January 31, 2015 9:36 a.m.

kameenook says... #21

Looking at your banned list, I'm not sure if Arbiter of Knollridge needs to be banned. He can't drop anyone lower than they're already at (outside of Rain of Gore shenanigans), but if his ability to gain massive amounts of life is too powerful, then I also recommend the banning of Resolute Archangel

January 31, 2015 10:24 a.m.

I also went ahead and made a deck for the format. Selesnya Battle Buddies

January 31, 2015 12:05 p.m.

hafnera says... #23

While playing this format against my brother, we found two problems: removal is too powerful, and lethal damage can be dealt in 1-2 turns.

I didn't think that the first would be an issue because Battlebuddies pumps everything up, including removal and the creatures they remove. It turns out that removal is pumped a bit more than everything else, so that's a problem. A possible solution to this is to limit the amount of instants/sorceries allowed in a deck to 10ish area, maybe a bit lower.

When a player has a battlebuddy team of Hound of Griselbrand, Forgestoker Dragon, and Nova Chaser, all with an Inquisitor's Flail on top of it, effectively giving it quadruple strike, things get a bit too crazy. One idea is to add these thing called "Miracles" to the game. Miracles can be used to prevent all damage dealt the turn it is played. Each player gets 2 Miracles.

Sidenote: Perhaps Miracles could also regenerate creatures.

February 12, 2015 10:13 a.m.

xEpf4x says... #24

I love this idea, but i think there should be a commander aspect to it. Like an actual commander to bring in as like a general.

February 15, 2015 2:46 p.m.

6tennis says... #25

How would equipment work? I would suggest making it so that you have to pay the equip cost for each creature in a team, but if a creature joins a team, it doesn't have to pay the equip cost.

Also, with your idea of "Miracles", I think there should be like you pick two cards to put in the command zone and they always have flash and you don't have to pay their mana cost. But once you cast them, they go to the exile zone.

Either way, this format looks AWESOME. I have to go make a deck now. +1

February 15, 2015 8:43 p.m.

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