HOW IT WORKS
This deck has a turn 1 win condition. How this works is that you use arifacts and other spells to generate enough mana to use either
Balustrade Spy
or
Undercity Informer
. These cards allow you to mill yourself. Because there are no lands in the deck, your entire library is put into your graveyard. In the process all
Narcomoeba
that were in your library are put on the field. You can then sacrifice 3 creatures to cast
Dread Return
from your graveyard. Use this to return
Angel of Glory's Rise
to the battlefield, which then brings all humans onto the battle. Azami, Lady of Scrolls + Laboratory Maniac
are then the win condition. Is one of the combo cards in your hand? Fear not, as long as 4 creatures end up on the battlefield after milling yourself, you can flashback
Cabal Therapy
targeting yourself to discard the piece of the combo.
ORIGINAL
BASIC INFO
-Original deck All Spells, Zero Lands, Turn One Win: BOOM
-Created by Frampypants
-Cost $240-250 (no sideboard)
-Turn 1 win chance ~40% (reported by creator)
-After some digging I found that the "real" original deck was probably made by Adam Prosak on starcitygames.com. His deck is called "Oops, all the spells!"
MY VERSION
BASIC INFO
-My new version (All Spells, Zero Lands, Turn One Win (Budgetish))
-Modified by me (jonny909090)
-Costs ~$150 (no sideboard)
-Turn 1 win chance ~30%
COMPARISON
-$100 Less
-Almost the same chance for turn 1 win
TESTING(MY VERSION)
TURN 1 WIN TEST ( WITH MULLIGAN )
LESS THAN 4 CARDS IS AN AUTOMATIC FAIL
RESULTS SO FAR
7 CARDS 21/100 21%
6 CARDS 6/79 7.6%
5 CARDS 4/73 5.4%
4 CARDS 1/69 1.4%
FAIL 68/100 68%
TOTAL 32/100 32% ON TURN 1
NO MULLIGAN TEST
AFTER TURN 4 CONSIDERED FAIL
RESULTS SO FAR
TURN 1 27/100 27%
TURN 2 10/73 13.7%
TURN 3 16/63 25.4%
TURN 4 7/47 14.9%
FAIL 40/100 40%
TOTAL 60/100 60% BY TURN 4
Based on the results from my testing I have come to the conclusion that you are better off waiting a few turns than you are trying to mulligan. Unfortunately waiting gives your opponent more time to ruin your combo. If you have a very bad hand (NEED to draw more than one or two cards to start the chain reaction or have multiple of the combo cards) I would suggest you mulligan once, twice at the max.
I WILL BE DOING MORE TESTING WHEN I HAVE MORE FREE TIME.
KEEP IN MIND
-There are several combos that make the mana you need.
-In order for you to win on turn 1 you need to be able to have 4 mana, one of which must be black, in your mana pool so you can play/activate either of the mill cards.
-I would love any recommendations that keep the price down but help get the mana/combo.
-I have no experience playing legacy competitively. I know that making a budget version of a deck reduces the effectiveness. I'm not the kind of person who can spend more than a few hundred dollars on a deck, nevermind a couple thousand for a tier 1 legacy deck.
I usually spend anywhere from 1-10 hours in the initial building of a deck, and more updating and improving them as I find new cards. So if you liked this deck don't forget to UPVOTE. I am always looking for ways to improve my decks and new ideas. If you have a deck you want to see built, leave a brief description, and I will see what I can do.