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U/R Prowess - Post Rotation

Standard UR (Izzet)

dal1011


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This is my attempt at a Blue/Red prowess deck, as my previous deck has almost completely rotated out of standard.

I'd appreciate any suggestions, but please do not suggest extremely expensive cards. I'm trying to keep the cost fairly low.

All constructive criticism is welcome, just please be civil.

This deck is my attempt to foray into blue. I almost exclusively play black and white, but my previous deck has rotated out of standard, leaving me with just six cards left from the set. So it's time for something new.

This is fairly generic prowess, with a couple extra helpful cards. Mostly low drops, I do feel a bit light on land though, if people think the same, please tell me how you would run the land.

Creatures -

3x Thing In the Ice - one of my Win Conditions, if I get this out and stick it long enough to flip, there is a fair chance I can win the game, as my creatures are small enough i can probably drop them back down that turn.

4x Stormchaser Mage - My primary puncher of the faces, 1/3 flying prowess. Ideally, I should be able to win with this card, as the prowess + flying should let me get some big hits in.

3x Abbot - More prowess plus a little bit of card advantage.

2x Pyre Hound - permanent prowess triggers, should keep growing if i keep it alive.

1x Zada This card is essentially an I win button if I keep it out for one round. I'd consider cutting it in favor of something else.

Goblin Dark Dwellers - Gets me back a spell, such as fiery temper or a bounce.

Sorcery -

4x Tormenting Voice - card draw, helps me get through things, can activate madness

Instant -

Titan's Strength, Rush, Expedite, Slip Through Space - My buff spells, all one drops with expedite giving me a bit of card draw.

Just the Wind - Bounces back to hand at instant speed.

Spell Shrivel, Spell Shrivel - Counterspells

Fiery Temper, Lightning Axe - Burn

Please let me know what you think.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

17 - 0 Rares

10 - 0 Uncommons

22 - 15 Commons

Cards 60
Avg. CMC 2.20
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