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This is my non-infinite combo Marchesa, the Black Rose deck. What I like about this commander is that you need a good mix of enablers and pay off to make her work. And that’s not easy.

You want to be lower on life than some opponents for dethrone to work and you want haste to enable this directly. You want to build up fast enough so you don’t have to go into defence, and you need access to all your colors, so you need manarocks. You want to have a good variety of abilities and you want sac outlets to make full use of the enter the battlefield abilities. That’s a lot of wants. Fortunately Marchesa is not as reliant on attacks, so I don’t play much spot removal. Also, she kind of defends the board (and herself) on her own with her ability, so protection is not very much needed. And she had access to black, so tutors can help find the missing pieces.

So when does it work? For me it’s when I can get an engine going which makes it difficult for my opponents to disrupt and gives me to possibility to take over the game. How do I win? Either through good old fashioned combat, damage through enter the battlefield abilities (Warstorm Surge or Flayer of the Hatebound) or by just pinging the opponents to death.

The deck is far from optimised, but I’ll be giving her some attention to smooth things out.

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Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 4 Mythic Rares

55 - 15 Rares

20 - 4 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.40
Tokens Bat 1/1 B, Horror */* B, Morph 2/2 C, Treasure, Zombie 2/2 B
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