Maybeboard


I started playing EDH at the beginning of this year. I would really appreciate any feedback or advice. The following cards are all in my deck. I know I could improve it and I'm open to any and all advice.

So this is a combo deck based off artifacts, with secondary themes of entrance abilities

I will make another version of this deck dedicated to infinite combos, and another for fun, casual play. This current deck is a mix of the two.

So this deck is situational in the sense that if you are playing someone you don't like, you can make them very mad. If you want to keep friends, there's plenty of stuff for winning that way too.

Almost all of my combos are easy to come across considering the tutoring available, and the decent amount of draw power

Combos:

Pili-Pala + Grand Architect = Infinite Mana

One of my personal favorites is Sphinx Summoner + Master Transmuter = a pattern of searching your deck for artifact creatures for one blue mana and putting them out for the same cost the following turn. Plus since artifacts are put out through an ability, they can't be countered. Also, if you add Unwinding Clock it doubles the speed of the process.

Phyrexian Altar + Sharuum the Hegemon + Phyrexian Metamorph / Sculpting Steel = infinite mana

Disciple of the Vault + Sharuum the Hegemon + Phyrexian Metamorph / Sculpting Steel / Mirrorworks = Infinite Damage

Glassdust Hulk + Sharuum the Hegemon + Phyrexian Metamorph / Sculpting Steel / Mirrorworks = unblockable swing for infinite damage

Tezzeret the Seeker for mana ramping with Sol Ring and the artifact lands

Doesn't happen too often, but Sol Ring + Mirrorworks + Phyrexian Metamorph / Sculpting Steel + Sharuum the Hegemon = Infinite sol rings/Infinite artifacts/infinite colorless

Mycosynth Lattice + Leonin Abunas + Darksteel Forge = All my permanents have hexproof and indestructable

Mycosynth Lattice + March of the Machines + Master of Etherium = Destroys everyone's lands accept for my own

Mindslaver + Conjurer's Closet + Sharuum the Hegemon = Taking control of your opponent's turn for every turn, which can be essentially used for infinite turns if you want to think of it that way, or if you really want revenge on the person you are going against, you can drag it out and make them suffer ;)

Homeward Path just in case someone takes Memnarch or anything else.

Best case scenario, this deck wins at turn 3. I would need a Lotus Petal to win on turn 2

So yeah, any advice or suggestions on how to improve this deck would be great, thanks!

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Date added 10 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

52 - 0 Rares

10 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 4.21
Tokens Boar 2/2 G, Copy Clone, Emblem Venser, the Sojourner, Phyrexian Horror X/X C
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