Anger of the Gods & Mizzium Mortars Banefire Guttersnipe are just a few right on the top of my head.
June 27, 2014 3:46 a.m.
Nice deck, always loved burns. I do not see Goblin Guide fitting in too well, and I just personally do not like Volcanic Fallout .Some cards you could, and in my opinion should, swap in are Guttersnipe , as already pointed out, and Spark Elemental , mainly for early-game. Also, if you want to deal with your opponent's creatures i suggest Searing Blood and Satyr Firedancer .
June 27, 2014 4:01 a.m.
Hey, thanks for the comments :)
@illidatch Concerning Goblin Guide , i threw it in for the early aggression. If he deals 4 dmg or more, the mana/dmg ratio makes it better than lightning bolt. Spark Elemental (or even Hellspark Elemental ) might be a better option... For Volcanic Fallout , i might swap them for the two Flamebreak in the SB, i just prefer Volcanic Fallout for the "can't be countered" ability. I think i have enough to deal with creatures (Volcanic Fallout & Searing Blaze ) since i kinda want this deck not to interact too much with the opponent and just go for his life points, but i'll maybe throw in a Satyr Firedancer or two. I don't like Searing Blood too much, it requires a creature to kill in order to deal damage to the opponent and i already have Searing Blaze . Guttersnipe is a great card, might add it too.Then again, i'm not very experienced and i dont have all the cards so i can't really playtest it _ I might proxy the cards i miss for the moment just to see how it performs.
June 27, 2014 4:59 a.m.
if you're wanting to be competitive with the deck, Shard Volley , Needle Drop , and Bump in the Night are super strong choices.
also, Blood Moon for the sideboard.
June 27, 2014 6 p.m.
PasorofMuppets says... #6
From what I have found, the most important thing to remember about burn is that its top-decks are very good. So when I was building/tuning my modern burn deck, I tried very hard to not include cards that were terrible top-decks. With that said, I would consider removing Vexing Devil (it's fine on turn 1 but absolutely terrible when you're top-decking for those last points of burn), Grim Lavamancer (or at least cutting down to two, he's just not as good without fetchlands), Brimstone Volley (I would replace it with Flames of the Blood Hand ), and Magma Jet (I would replace it with Skullcrack ).
Other cards worth considering giving the cut:
Volcanic Fallout -- is your meta super aggro centered, or does it have a lot of Faeries? I'd still consider relegating it to the sideboard -- or cutting it entirely.
Keldon Marauders -- I've never been a fan of this card because it's slow and is not a very good top-deck. I see you have Hellspark Elemental in your mayboard, I would definitely put that in over this if you find Marauders underperforming.
Shattering Spree -- Smash to Smithereens is generally a better card to run, punishes decks that bring in Spellskite to disrupt you, and is also amazing against affinity.
Ratchet Bomb -- Too slow and dilutes your deck's main plan of burn. Consider Eidolon of the Great Revel , it is also not a very good top-deck, but against decks that rely on removal or cantrips it is amazing. I only played Eidolon as a 2-of in my sideboard but I see some lists playing 4 spread throughout the 75.
Grafdigger's Cage - Sure, it stops pod and Living End -- but it also dilutes your deck and you can generally kill them before they would combo off. If you really want to run a board wipe somewhere in your 75 -- I'd consider Anger of the Gods , as it is very good against pod and Living End isn't that popular.
Flamebreak -- I'm not sure how I feel about this card. I like it because it continues to deal damage to your opponent, but Anger of the Gods is so good against pod, and stops their Kitchen Finks from coming back to gain them more life.
Ensnaring Bridge -- I do not like this in a burn deck, it is extremely defensive, if you want a way to further interact with creature based decks I would consider Satyr Firedancer .
Finally, here are some cards I have really enjoyed in burn that I don't see here:
Shard Volley (I played it as a 4-of in the mainboard)
Spark Elemental (well it's in your maybeboard)
Keldon Megaliths (I ran it as a 1-of)
Molten Rain (I ran three in my sideboard, it was great at disrupting the opponents game plan, while also taking out manlands that are hard to deal with, and dealing some damage)
Hope some of this was helpful!
June 27, 2014 6:19 p.m.
@GoofyFoot
Yeah I initially had Fireblast
in the deck, making Shard Volley
obsolete until i realized i couldn't play it in modern lol.
I'm not sure about Needle Drop
though, i feel like 1 damage for 1 mana ins't worth it even if you draw a card, since I want to be able to kill my opponent as fast as possible, plus it's a bad topdeck.
Should i splash black to get Bump in the Night
? Is it worth to splash a color just for a card ? :p
Will add Blood Moon
to SB.
June 27, 2014 6:50 p.m.
@TheHorse
Thx for the huge feedback! Played around with the decklist a little, maybe 4x Flames of the Blood Hand
is too much?
I don"t know if i should keep Grim Lavamancer
and Keldon Marauders
, what would be a good replacement ?
June 27, 2014 6:55 p.m.
PasorofMuppets says... #9
Blood Moon is extremely slow for what this deck wants to be doing. You'll probably get some free wins here and there but most people are prepared for Blood Moon. It might be great for your particularly meta or something, but keep in mind once people know you have it, it's a lot easier to play around.
As for the count on Flames of the Blood Hand : I always ran 4. I usually did not have an issue with having too many, though it is sort of a non-bo with Shard Volley so I could see the argument of shaving 1 of either.
I'd recommend checking out mtggoldfish, they have the lists for most decks that have been doing well in mtgo events. So if you go to modern, and then find burn you can see what other people are running.
June 27, 2014 10:40 p.m.
You should run at least one Thunderous Wrath but probably 2. If you run 4 though, you're likely to end up with it in your hand where it ends up being a dead card.
June 28, 2014 5:10 p.m.
Boomstick022 says... #12
I would drop Searing Blaze and Shard Volley for Incinerate , Searing Spear , Lightning Strike or Thunderbolt . I would also drop the two sorcery spells for the above mentioned cards as they can be played at any time during the game vice on your turn only. Anger of the Gods should certainly stay in your sideboard as a small creature board clear, however if you run into the big ones, drop in 2 Inferno although the price is a bit high. As for creatures, Guttersnipe is almost a required staple for a burn deck nowadays, although I would add in Stormbreath Dragon and Thundermaw Hellkite as a mid game surprise.
http://tappedout.net/mtg-decks/everything-must-burn-2/ is my deck that I have been play testing for a couple weeks now but has not seen any true tournament play.
June 28, 2014 5:31 p.m.
Ball Lightning is a must in a burn deck! Here is my burn deck see if it helps Burnt out Street Mage
June 29, 2014 12:16 a.m.
Take out the Vexing Devils add two more Eidolon of the Great Revel only run 2-3 Shard Volley . I have been playing burn for several years.Check out my list : http://tappedout.net/mtg-decks/rdw-tier-1/I suggest splashing white for more fun + ways to deal with leyline of sanctity : http://tappedout.net/mtg-decks/back-to-basics-mono-red-control-modern/
July 1, 2014 9:18 p.m.
- run 4 smash to smithereens always always always , list seems pretty standard otherwise.
July 1, 2014 9:18 p.m.
Chill is not legal in Modern so you shouldn't need to deal with that.
July 2, 2014 3:53 p.m.
ok I know a cheap way to splash white 4x Clifftop Retreat 4x Battlefield Forge 2x Sacred Foundry Boros Burn and Vexing Devils are very bad take them out.
July 2, 2014 4:03 p.m.
I'm not sure how you can even begin to think Vexing Devil is a bad card.
July 2, 2014 4:19 p.m.
Well I have been playing burn for a while and the reason it is weak is because 1: It can easily be removed with the low 3 toughness, most of the time it will just feed a Scavenging Ooze . It is awesome if they take the 4 but usually it doesn't do crap. It looks good on paper, but it isn't very good when you play it. Sometimes they take the 4 damage but rarely. Also I hate when they Lightning Helix it.
July 2, 2014 4:22 p.m.
Lol. What other 1 drop cards in Red have more than 3 toughness? And what 1 drop card in Red can do four damage? For a 1 drop, it doesn't matter which result your opponent picks, it's still better than any other 1 drop you could draw.
Goblin Guide Ash Zealot Chandra's Phoenix are all going to die the same ways. I don't think any respectable burn deck has a card with more than 3 toughness.
July 2, 2014 4:26 p.m.
dude . Goblin Guide has haste big big big keyword . Chandras Phoenix is CRAPCRAPCRACRAP, and Ash Zealot could be good depending if everyone at your meta plays snapcaster mage + lightning helix. but then you should not play burn if thats what everyone is doing.
July 2, 2014 4:45 p.m.
I don't think anyone is going to agree with you on Chandra's Phoenix. It also has haste, and it also has flying. Not to mention that it will always be in your hand if you are playing a burn deck.
July 2, 2014 4:52 p.m.
Yeah , firstly any red deck that has done well in a tournament ever doesn't run it , secondly you would need 3 lands for it wish you don't want unless the card is game breaking like Blood Moon it is easy to counter and swinging for 2 on t3 is bad. It is very slow.
Twizard454 says... #1
Ratchet Bomb is a funny name
June 27, 2014 3:42 a.m.