Jeskai "Infinite" Combo

Standard* PerfectChaos

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Jedne2 says... #1

Could you please explain the infinite combo?

September 11, 2014 8:30 p.m.

someone says... #2

I like the add of villainous wealth.

Please write an intro for the deck.

September 11, 2014 8:42 p.m.

gary-busey says... #3

i would suggest 4 Villainous Wealth if that is the main win con, or add a creature with trample otherwise all that buffing isn't gonna be worth much

September 11, 2014 9:09 p.m.

PerfectChaos says... #4

I have updated how it works hopefully this is more informative!

September 11, 2014 10 p.m.

Booredandrew says... #5

Do you have to tap your creatures in response to Retraction Helix ? or you can tap them regularly before you cast Retraction Helix . JA will still trigger accordingly, if I'm not mistaken

September 16, 2014 10:15 a.m.

Jedne2 says... #6

With Altar of the Brood you can create an infinite mill combo:Midnight Guard Altar of the Brood and Ornithopter must be on the battlefield under your control. Retraction Helix must be in hand.

play Retraction Helix targeting Midnight Guard tap it to put Ornithopter into your hand, play Ornithopter . Altar of the Brood triggers and each opponent mills 1. Ornithopter causes Midnight Guard to untap. tap Midnight Guard to send Ornithopter to your hand etc etc.

September 16, 2014 10:57 a.m.

swaheely says... #7

Run Altar of the brood, it is a win con when you bounce your 0 mana artifact, and it can also work as a 0 mana artifact when you have a dork and something else out or a dork and 2 ascendancies. run ornithopter and springleaf dums, along with cheif engineer, he works well for the deck. This aso means you dont need to splash black in the deck.

October 1, 2014 10:50 a.m.

ChaosClaws says... #8

Really you should play it safe and keep it R/U/W and also Purphoros, God of the Forge can help infinite burn, the Altar of the Brood can infinite mill, and the Midnight Guard can help infinite with a retraction helix without the silly Jeskai Ascendancy for mana problems.

October 6, 2014 8:14 p.m.

jacobpmesser says... #9

You could also use the prowess creatures as another out. Convoke spells are free as long as you have creatures and Ascendency.

I think the kinks need ironed out but this could get a lot better.

October 7, 2014 4:29 p.m.

Vishy says... #10

The deck needs Dig through time, hands down. Running 4 of them in main deck, you literally rip through your deck once you get one off. Put treasure cruise in sideboard

October 8, 2014 1:17 p.m.

chessdude13 says... #11

I agree with Vishy. Commune to the Gods is to fill the Graveyard (GY) for Dig Though Time. The only thing i don't like about it is if you hit both your win cons (Briber's Purse and Burning Anger) with it. Even if you twinflame there is a chance that the combo fails.

This is what i think, have 4 Taigam's Scheming and 2 Commune. Taigam's still helps fill the GY and stack the cards the way you want without risk of being forced to lose win cons from commune.

October 12, 2014 11:50 a.m.

slotowner1 says... #12

I've been working on a double combo version. It ignores green & adds Midnight Guard, Spring Leaf Drum, Ornithropter, & Altar of Brood.

You have more resiliency since you have a second combo that mix & match. You give up the unlimited mana but usually your trying for a mill death with the Altar so unlimited mana not really needed once you get the engine going.

Midnight Guard + Ornithropter+ Retraction Helix + Altar of Broodcreature + Ascendency + Retraction Helix + Altar + 0cc artifactcreature + Ascendency + Helix + Altar + Spring Leaf Drum (for its 1cc & self bounce)You can even go w/o the altar into the red zone w/ one or more 20+ creature & possible use the Briber's Purse to negate a blocker.

Since I did not need mana creatures I can also add Omenspeaker as an early blocker/creature to combo/& digger.

If lucky, either combo can hit on turn 3 & with the Ascendency Combo you can use the looting to look for the Altar & play mid combo.

October 13, 2014 6:25 p.m.

Tainted says... #13

Could you possibly clear something up for me PerfectChaos? I am just returning to the game after an almost 10 year hiatus. how can Retraction Helix stay applied to a creature after it changes zones from the battlefield to your hand? Isn't it supposed to fall off (along with counters et all) as soon as it comes back to your hand? Or am i missing a mechanic for the combo to properly work after it has only been cast one time?

October 29, 2014 5:14 p.m.

PerfectChaos says... #14

@Tainted I might have incorrectly explained how this combo works. Here is the easiest explanation.

On the field:

2x Mana Producing Creatures (easiest this way)

1x Jeskai Ascendancy

??x Lands (appropriate colors)

In Hand:

1x Retraction Helix

1x Dragon Mantle (this can already be on the board as well)

So here is what happens. The retraction helix is cast on one of the mana creatures (for this example we will use Sylvan Caryatid [SC]). SC now has the tap ability to bounce a non-land permanent. Tapping SC you target the Dragon Mantle (if already on the field, if not on the field yet, cast it then bounce), this targeting bounces dragon mantle to your hand. You creatures untap from the Jeskai Ascendancy Trigger. Tap for mana, recast Dragon Mantle, untap creatures, draw from Dragon mantle.

Repeat the above process, you draw infinite cards because you have enough mana to repeatedly bounce and replay the Dragon mantle. At no time do any of the creatures leave the battlefield. The only thing that leaves is the Dragon Mantle.

You have attempting to find two cards in the deck, either one of the 0 cmc artifacts in the deck, and Burning Anger (this is the game winning card.) The reason you need the 0 cmc artifact is so you can bounce-play that artifact infinitely without having to draw all the cards and being able to get the +1/+1 triggers for Jeskai Ascendancy.

Once your creature gets big enough to kill your opp you cast the Burning anger and just kill them.

I hope this helped.

October 30, 2014 12:42 p.m.

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