Welcome to my mono-blue Tron deck! Mono-U tron plays more like a control deck than its RG counterpart, countering spells, bouncing creatures and staying ahead on tempo. This culminates in a Treasure Mage, which can tutor up just the right "robot" to win! Let's get right into it...
Lands
Urza's Mine
, Urza's Power Plant, Urza's Tower: Urza-tron. Not much to say here.
Academy Ruins: Creates a lock with Mindslaver, and can also recur your Expedition Maps.
Oboro, Palace in the Clouds: Filters colorless mana into blue mana, which is important since Tron only crates colorless.
Island: Um, Island. Taps for U. Not much to say.
Urborg, Tomb of Yawgmoth: Lets Sundering Titan blow up nonbasics, and can help with Dismember.
Creatures
Snapcaster Mage: Good old Snappy is here as an extra copy of our spells. At worst we can flash him in to chump.
Treasure Mage: Tutors up robots and chump-blocks Goyfs, a superstar!
Solemn Simulacrum: Robot #1. Speeds us up and draws us cards, the Sad Robot definitely makes the cut here.
Platinum Angel: Robot #2. Screws over combo decks like Scapeshift.
Wurmcoil Engine: Robot #3. Aggro and Delver have a really hard time dealing with this guy.
Sundering Titan: Robot #4. Almost a one-sided Armageddon against some decks. Then if they kill it, they have to suffer the Armageddon again.
Artifacts:
Talisman of Dominance: Talisman is a very good mana-rock, speeding us up and providing an extra blue source in a pinch.
Expedition Map: Tutors for your missing Tron pieces, a staple and four-of.
Oblivion Stone: O-stone is the panic button.Game not going your way? Fabricate for O-stone and it's all good.
Mindslaver: Locks your opponent out of the game with Academy Ruins. Another possible Trinket Mage target.
Sorcery
Fabricate: Gets any of your robots, O-stone, Chalice, and so forth. A great tutor.
Instant
Spell Burst: Practically a hardlock with Tron online.
Thirst for Knowledge: Our draw spell. Digs for Tron pieces, robots to finish the game, or just gasoline.
Dismember: Just a vanilla removal spell. Kills whatever gets past counterspells.
Repeal: Gets you up in tempo and cantrips, just great.
Cyclonic Rift: It can get you out of some real jams, and it's not that hard to overload with Tron active.
Spell Burst: In the late game with Tron online it's almost a hard-lock.
Condescend: Sets up draws and counters spells, a snap four-of.
Remand: Keeps you ahead on tempo. Hilarious against Treasure Cruise.
Sideboard
Pithing Needle: This helps against "trouble" cards in general. It can even name fetchlands if you want to be really mean.
Spellskite:Eats Bolts like a champ, hoses Twin combo, and is an 0/4 wall.
Relic of Progenitus:You always gotta pack GY hate.
Grafdigger's Cage: Hits the strategies Relic is worse at hitting (eg Pod).
Squelch: Squelch helps against many of the cards often boarded against Tron, like Tectonic Edge and Fulminator Mage. Nailing a fetch with Squelch is extremely satisfying and a huge tempo swing.
Spell Pierce: Good against... decks that play lots of noncreature spells. Simple as that.
Dismember: It's always good to have some extra sided creature removal for aggro.
AEtherize: Aggro and tempo HATE this.