Update 1/27/16: With the drop of Oath of the Gatewatch, I wanted to revamp my existing colorless Eldrazi Tron with some new cards. I took a 'mile wide, inch deep' approach and used a little bit of everything that I was interested in.
BfZ made me take a hard look at my existing TRON deck and think about how I could incorporate some of the new cards. The result is this deck which has gone 3-1 in each Modern tourney I've entered (2 so far). I've been able to beat:
- Burn
- Merfolk
- Grixis Twin
- U/R Twin
- R/G TRON
- Soul Sisters
- Jund
Not to say it's the end-all be-all of TRON decks. It does stumble on occasion, and really doesn't like repeatable land destruction (who does?)
What makes this take on TRON different is its ability to both control the board, have a board presence throughout the game, and alternative sources of large mana streams. As opposed to getting hung up until you get TRON online or play sufficient lands to cast a spell.
The Eldrazi lands (Temple & Eye) are a key part of this. There have been a couple of games where I've had a turn 3
Conduit of Ruin
without using Urza lands (combination of Eldrazi Temple and Eye of Ugin.
Shell:
Everything starts with the basic TRON package of Urza Lands, Chromatic Sphere, Chromatic Star, and Expedition Map. I may remove the Chromatic Sphere for
Conjurer's Bauble
. Mostly to get a land back into my library that may have been destroyed, or to 'counter' a Surgical Extraction on one of my tron lands.
Mirrorpool: Has been pretty decent when it landed. I won a game by playing a
Sundering Titan
and then creating a token of it on the following turn.
Sanctum of Ugin: Great tutor effect for the deck as it is not really restricted like Eye or Conduit.
Creatures
Eldrazi Mimic: Great for an early board presence. Takes full advantage of the Eldrazi lands. I've had a number of games where I would play either Eye of Ugin or Eldrazi Temple on turn 1, drop the mimic, and then play a Temple/Eye on Turn 2 with a Thought-Know Seer.
Endbringer
: Currently an experiment and I"ve boarded it out in almost every game so far. I'll probably take it out completely and bring in a Wurmcoil from the board.
Conduit of Ruin
: Nice tutor for any colorless creature (which is all of them in this deck). Works really well with the Eye of Ugin and Eldrazi Temple.
Though-knot Seer
: Has been a strong performer in almost every game I've played. It and the Mimic won be a game against R/G Tron.
Reality Smasher: I'm only planning on running 2 out of fear of people starting to play Loxodon Smiter and/or Wilt-Leaf Liege should this card really take off in Modern :)
Sundering Titan
: As I'm not running any basics, this seems like a great fit. Really fun when you cast it with Cavern of Souls and decimate your opponents lands.
Ulamog, the Ceaseless Hunger: Has really outperformed the 'old' Ulamog (and for 1 mana cheaper). Taking out two permanents is fantastic.
Void Winnower: All around great card when it hits. Screws up the twin combo, takes care of Remand, and those pesky 2 mana removal spells, etc.
Kozilek, the Great Distortion: First time running this, I was only able to get it into play once, and it worked exactly as expected. Refilling my hand with gas and allowing me to counter a spell. Had the added benefit of allowing me to Titan's Presence my opponent's Ulamog.
Emrakul, the Aeons Torn: It's Emrakul, 'nuff said
Spells
Titan's Presence: This card has been a huge boost to my TRON deck. As it doesn't need an Eldrazi, just a colorless creature, it gives TRON some extra breathing room by taking out my opponents key combo creature. Or just slowing down the life loss. I've blown out Twin decks more than a few times with this. In the 'mirror' I've used it against my opponent's Emrakul, revealing my own Emrakul (with Torpor Orb in play) :)
Karn Liberated: Only one of these as it's not as critical to get a Karn into play on turn 3.
Ugin, the Spirit Dragon
: So versatile in a TRON deck. Bolt or Sweep, it can do it all.
Oblivion Stone: The other panic button. Though it can catch my own non-land permanents if I haven't put a counter on them.