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Turbo Mill

Modern*

ZeGMT


Sideboard

Creature (3)

Enchantment (4)

Artifact (2)

Instant (4)

Sorcery (2)


My take on a Turbo Mill idea for modern, can win regularly on turn 5 and 6. Game 1 really struggles against anything that uses graveyards. Side board to counter graveyard shenanigans.

If anyone has any ideas for improvement let me know.

Am working within my budget so only 1 glimpse the unthinkable as no one in my trade group has any additional ones I can get.

I have also avoided any super fancy lands, and any lands that can cost life. I find I'm getting beat on pretty good and every life matters.

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

34 - 11 Rares

14 - 0 Uncommons

7 - 4 Commons

Cards 60
Avg. CMC 2.55
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