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Back when I started playing commander in 2013 The Mimeoplasm was one of the most popular commanders along with other all time greats such as Nekusar, the Mindrazer, Kaalia of the Vast, Animar, Soul of Elements, Oloro, Ageless Ascetic, and Riku of Two Reflections. While some have fallen out of favor over the last 10-11 years like many longtime players of EDH/Commander I have watched as the format has slowly changed. Some of the old and more expensive costed commanders are often less optimal to play in the current meta. Board wipes have dropped in quantity, spot removal and board interaction has increased, and the cost of commanders have decreased as well as their power. Yuriko, the Tiger's Shadow is a perfect example of this trend.

Another notable change has been the massive increase in the printing and reprinting of cards in sets since the pandemic of 2020. With this change also came even more commander products paired with almost every set making it very hard to keep track of what is popular and what is valuable. This increase in volume isn't all bad, but it isn't necessarily all good either. It seems like there isn't enough time to actually play and enjoy a new set or deck before another is set to be released within a few weeks. From 2012 to 2019 commander decks were released annually. This made the release days of the new sets a big deal and gave something for players to look forward to. We had more time in between releases, and therefore my friends and I felt more connected to the game.

Now we have entered 2024, and a lot has changed since then. We have multiple artworks, sets within sets, secret lairs, 4 to 6 new sets and corresponding commander products per month and at much higher price points. It feels impossible to keep up with what is popular and I find myself asking more and more 'what's that do?' or "why was this printed?' I still love commander, but with how chaotic the format seems to be in as a result of the endless products being printed, I find myself feeling nostalgic for the good old days of my early 20's. A childhood friend of mine when we first started playing had built The Mimeoplasm with an Eldrazi subtheme that simply focused on getting as many annihilator triggers as possible with Buried Alive being the most efficient way to get some of the most broken, degenerate creatures into the bin as fast as possible. Those memories still stick with me today and I wanted to take what I have learned over the course of the last decade and build my own take on this great commander. So if you managed to make it this far, thank you for reading my rant and sit back and enjoy my take on the Mimeoplasm. Like with all of my serious deck projects I will be making changes over the course of playing this deck based on real game experiences from both my 'kitchen table' playgroup and my local card shop. My intention is to provide you the player with my knowledge based on real game experiences with the deck, so feel free to save this page as a reference if you are considering building your own The Mimeoplasm deck.

Just in case you are a newer player or someone that hasn't had an encounter with a Mimeoplasm deck, let us start be giving a small explanation of how this commander works and some of the different ways people have built this deck in the past.

The Mimeoplasm is a 'voltron' style commander that exiles two creature cards from ANY graveyard. You then choose for the Mimeoplasm to enter the battlefield as the copied creature, Then you put +1/+1 counters on it equal to the second cards power.

For example: we have an Skithiryx, the Blight Dragon in our graveyard, and an Apex Altisaur in our opponents graveyard. We then Cast The Mimeoplasm exiling both Skithiryx and Apex from both graveyards. We then get to have the Mimeoplasm enter as a copy of one of these two creatures. In this example we choose Skithiryx. Then we add +1/+1 counters equal to the Apex Altisaur's power which is 10 or +10/+10 counters onto The Mimeoplasm making it a Skithiryx, the Blight Dragon with a total power and toughness of 14/14. It is easy to see that this can get pretty powerful, very quickly.

The most common themes or strategies used with the The Mimeoplasm are the following:

  1. Mass Mill
  2. Ooze Tribal
  3. Clones
  4. Self-Mill
  5. +1/+1 Counters

Each of these have different pros and cons.

  1. Mass Mill is arguably the most random and chaotic (but fun) of all the options giving you the most potential creature combinations. Nothing is more fun than killing an opponent with their own cards, but with that said this strategy will quickly make you enemy number one, so if you are planning on using cards like Maddening Cacophony or Mind Grind to give you the most options remember that you are making yourself a target. Another thing to keep in mind is if you are playing against decks that utilized recursion strategies, mill often will have the opposite effect and make them stronger so having a few cards like Scavenging Ooze or Deathrite Shaman become even more important to deal with problem cards that cannot be targeted by our playful ooze.
  2. Ooze Tribal is probably the most casual and least powerful of the common themes listed here. So if you looking to build a unique tribal deck that isn't Dinosaurs, Elves, Slivers, etc. this might not be a bad option for you. Aeve, Progenitor Ooze, Mitotic Slime, and Experiment Kraj are just a few examples. But keep in mind while there are a lot of really cool oozy creatures for you to choose from, there are only 43 Ooze cars in total at the time of this writing with 5 of them being unplayable in since they are either not in our commander color identity or are from Unsets. These cards also synergize really well with +1/+1 or growth strategies, and Proliferate mechanics. so might not be a bad idea to combine some these types of cards for added power or flavor.
  3. Clones The Mimeoplasm is in many ways a juiced up clone of whatever is the best card in a graveyard and if you enjoy stealing from your opponents then naturally copying is the next best thing. There are a lot of clone effects that exist with Body Double likely being the most synergistic of the copying bunch with our Ooze. One thing to keep in mind with clone decks is that they are often dependent on what your opponents are playing. Most clones are similar to their namesake card Clone, effecting cards that have managed to stick to the board, while the mimeoplasm cares about cards in graveyards. This can be counterintuitive to what The Mimeoplasm wants to do, but it might make a more well rounded deck. If you prefer to not telegraph or cast your commander as often than this strategy might be something to consider.
  4. Self-Millin terms of raw power and potential is arguably the most powerful of the options listed here. I already highlighted some of the limitations and weaknesses that come with mass mill since there are a lot of common strategies like recursion, that utilize graveyards as a pseudo hand or resource. By only milling ourselves we deny those players the ability to benefit from our goal of finding targets for the mimeoplasm to exile and copy. The dredge mechanic is arguably one of the most powerful mechanics for this strategy so utilize cards like Life of the Loam and/or Golgari Grave-Troll. If you are unfamiliar with how dredge works I recommend watching a video tutorial on how it mechanically works, but simply put it is a replacement effect for drawing a card. If a card has "Dredge 4" in our graveyard the next time we would draw instead we can put four cards from our library into our graveyard and draw the card that has Dredge instead. If that seems a little confusing, don't fret, I felt the same way, Magic is complicated. Self-Mill works really well with recursion spells, with Reanimate being a prime example. Often this is a very effective way to get around the high cost of some of the creatures commonly used as copy fodder for The Mimeoplasm. Even the more expensive spells like Incarnation Technique are disgusting if we have something like Artisan of Kozilek in the graveyard, reducing that converted mana cost down to . Finally Flashback also has added benefit in Self mill since it is often more difficult to get spell out our graveyard. Eternal Witness and Noxious Revival can help get back that Cyclonic Rift or that Crucible of Worlds that we didn't want to put in our graveyard but these effects are limited and cannot always be depended on. Cards like Deep Analysis and Increasing Ambition may be expensive but at least they can be used even if they end up in our graveyard from our self-mill giving us value that can average itself out if we are getting our creatures for cheaper through recursion effects. The biggest issues with self mill come from graveyard hate and to some extent the way The Mimeoplasm mechanically works since it exiles the two cards we select. This means that it is almost certain that we will never be able to copy the same cards twice in one game if our commander is removed from the game. This means a higher creature count might be advisable to give more potential juicy targets for our ooze to meld with. And Finally like with all recursion or graveyard strategies we need to be very afraid of cards like Rest in Peace, Grafdigger's Cage, and Bojuka Bog. The disruption to our game plan from a Leyline of the Void more often than not means 'game over' if it isn't addressed swiftly.
  5. +1/+1 Counters Is not the last but another common archetype of deck that is often built around The Mimeoplasm since the card does in fact make a decent amount of +1/+1 counters. The Ozolith, Bread for the Hunt, Gyre Sage, and Inspiring Call are just a few examples of cards that work well with this type of strategy. There are a lot of cards that also draw us cards that are found with +1/+1 counter mechanics or benefit from high power like Greater Good. If you like turning your creatures into beaters and really wanna lean into the Simic green blue side of the color pie then this isn't a bad option, but be mindful that not all cards are big and have a ton of counters on them for your gain value from. Lifeblood Hydra will always be a in the graveyard no matter how you slice it, so if you want power its going to have to come from the incremental growth that comes from the creatures already being on the battlefield or through traditional casting from your hand rather than cheating them into play from your bin.

So looking on Edhrec.com and what the average deck looks like for The Mimeoplasm at the time of this writing, this is what it looks like: Mime-Chart-2

  • 32 Creatures
  • 33 land
  • 10 Instants
  • 11 Sorcery
  • 1 Planeswalker
  • 5 Enchantments
  • 7 Artifacts

Honestly at first glance there are few things that jump out at me based on this data. First, the low land count of 32 and the 22 spell count from the instant and sorceries.

If you are thinking "what's wrong with 22 spells? That doesn't seem too bad to me." Let me explain my perceived issue with this data. Since we need to load up our graveyard it means that a lot of spells (instants, sorceries, enchantments, artifacts, etc.) will eventually find their way into our graveyard. If those spells are something like Frantic Search or a Cultivate it will be extremely difficult to get them into our hand to cast. Sure we can use cards with flashback that don't mind being in the graveyard, but those options are often limited and sometimes expensive in terms of mana cost. Eternal Witness and Noxious Revival are probably some of best options to get things out of your graveyard, but then again can these effects be counted on to be there when you need them consistently? What happens if you end up milling them as well? The point I am trying to make is that the one thing you can effectively get out of your graveyard is creatures. Since that is the case, instants, sorceries, enchantments, and artifacts are naturally more clunky in a self-mill strategy and will often end up being dead cards sitting in your graveyard doing nothing. A large and versatile creature package will give us more options for our commander and help prevent this issue.

So should you run cards to protect your graveyard? Blessed Respite, Enhanced Surveillance, Quest for Ancient Secrets, or even a Kozilek, Butcher of Truth to refill your deck? Yes and No. Personally I am still testing these cards to see which effects are worth it and which aren't, but at this time I can say with certainty the creature examples like Ulamog, the Infinite Gyre while they make tempting copy options for The Mimeoplasm they are definitely not helpful if your goal is to protect your graveyard from hate or if you are worried about milling yourself out accidentally. The fact that is you have little control over what hits your graveyard and when, so shuffling your graveyard back into your library when you are hoping for a copy target for our commander is probably more detrimental than helpful.

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90% Casual

Competitive

Date added 11 months
Last updated 11 months
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 4 Mythic Rares

47 - 9 Rares

21 - 10 Uncommons

5 - 3 Commons

Cards 100
Avg. CMC 3.51
Tokens Copy Clone, Frog Lizard 3/3 G, Horror
Folders Refined Decks
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