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I always had special feelings for tribal decks, and elves are definitely my most favourite tribe of all. Since I have special feelings for EDH format, I had to build elf tribal EDH deck. So here it goes.

The first thing was to decide who will lead my army of elves. I wanted my general to be as efficient as possible. Ezuri, Renegade Leader proved to be the most flexible of all elven legends as he is initially cheap to cast and his abilites are pretty relevant and powerful. The other choice would be Eladamri, Lord of Leaves, but Ezuri proved to do the job better.

The elves as a tribe have excellent means to get insane amounts of mana, and this deck is build around it. There are many means to get a lot of mana.

Main mana producers:

In addition to common mana dorks like Elvish Mystic, there are much more potent ones like Elvish Archdruid, Priest of Titania, Wirewood Channeler, Elvish Guidance which can get out of hand pretty quickly.

Even though you can't really blast of the infamous Heritage Druid combo in EDH, it's still pretty decent mana producer, especially with tokens or creatures with summoning sickness.

Ways to get even more mana:

There are means to get more and more mana. The first is to include cards which let me to untap my creatures. Quest for Renewal, Thousand-Year Elixir, Wirewood Symbiote and Wirewood Lodge are all pretty effective in Elf decks, Seedborn Muse is insane in this kind of decks. To make things little more interesting, there is a stuff which doubles my mana, like Mana Reflection and Caged Sun.

Mana Sinks: Elf decks definitely need to have ways to spend their mana. I included the most popular ones, like Genesis Wave, Craterhoof Behemoth and Helix Pinnacle. Even the Ezuri himself serves as an excellent way to spend all my mana in elf-style overrun.

Card Advantage:

With all that mana floating around, you want to cast a lot of things and swarm your opponent to death. For that, you need to build strong card advantage. Green actually have pretty decent and playable ways to draw. There are creature based draw cards like Brass Herald, Sylvan Messenger and Elvish Visionary which plays well along the tribal theme. In addition, there are spells like Lead the Stampede which gets pretty strong with the amount of elves I run in the deck, and Harmonize, which is green EDH staple.

Elves, elves, more elves:

Great card advantage and huge mana pool leads to numerous creatures on the battlefield. There are cards which takes advantage from that. Drove of Elves, Heedless One, Jagged-Scar Archers, Voice of Woods and even Elvish Branchbender are serious threats. Elves cares about their tribe.

Answers:

While Green has many ways to get rid of pesky artifacts and enchantments, it lack when it comes to creature removal. I'm thinking about testing the Fight mechanic, but I'm not sure if it will work well with elves. More testing is required on this part.

Others:

Almost every serious EDH deck needs to run tutors or some kind of deck manipulation at least. I included as much as possible. Aside staple tutors like Worldly Tutor and Green Sun's Zenith, there are excelent tools to abuse, like Skyshroud Poacher.

Mirri's Guile feels to be out of color pie a little, but works wonders in here, especially when combined with cards like Descendants' Path or Wolf-Skull Shaman.

I hope you like the deck. If you have any idea how to improve it, feel free to leave me a comment.

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Date added 10 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 2 Mythic Rares

33 - 5 Rares

28 - 1 Uncommons

14 - 2 Commons

Cards 100
Avg. CMC 2.49
Tokens Bear 2/2 G, Beast 3/3 G, Elf Warrior 1/1 G
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