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Next time somebody says slivers beats allies, beat them with this.

Main goal is to preserve creatures by simply not blocking, the deck has heaps of lifegain (Ondu Cleric, Lantern Scout).

You can also survive the late game pretty well, by playing Munda, Ambush Leader when you hit five lands you will be able to get an ally each turn.

Save Eerie Interlude for the late game, when you have about 8 allies and only just cast a Kazuul Warlord, you can buff to a huge army, not to mention gaining protection from every colour with Kabira Evangel.

But the best thing is allies are not situational, there are no specific combos or traits that makes them win, this can make them seen less powerful than slivers. But i have barely ever had to mulligan past 6 in this deck.

Enjoy and +1 if you like it, open to comments.

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Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

18 - 4 Rares

12 - 4 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 3.21
Tokens Knight Ally 2/2 W, Kor Ally 1/1 W
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