Heroic Enchantments

Casual Weazlebee

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Finalization —Nov. 24, 2014

This is the final decklist. I bought the cards to complete it. Kinda noticing how Hopeful Eidolon is really the oddball out. Weak card, wonder what I should replace with it. I originally had 2.

Aerokid says... #1

Ethereal Armor should absolutely be a 4-of in this deck, it is one of the best and most efficient enchantment cards ever printed. I think Favored Hoplite would be a good addition because it is fast and builds quick. Also for evasion, Spirit Mantle is amazing. It can make your giant creature unblockable, or you can put it on a passive creature to block nearly anything.

August 23, 2014 7:32 p.m.

Weazlebee says... #2

Hey Aerokid. I know that Ethereal Armor is good, I'm just not sure what I'd take out then. Any suggestions on that? As for Favored Hoplite , he was originally in the maybeboard and then I realized it doesn't really offer as much. I'd rather have 4 Heros in deck. I'd rather have the Kor Spiritdancers and the flying Skyguards to buff. I was originally thinking of putting Spirit Mantle in as well, but Brave the Elements and God's Willing is there to make my entire army protection from a color and potentially attack. I just thought other buffs I had are more beneficial.

August 24, 2014 2:16 p.m.

Aerokid says... #3

I feel like Lost Auramancers is pretty lackluster here. It's guaranteed to die, so enchanting it is pointless, and it's really only effective when it dies. Seeing as your most expensive enchantment is Angelic Destiny rather than something like Eldrazi Conscription , it would be more effective to just run another copy of Angelic Destiny or Ethereal Armor . As for the 4th Ethereal, I would take out Heliod's Pilgrim (both actually) because while an enchant tutor is nice, you'd be better off just running lots more enchantments. It will generate lots more draw power from Kor Spiritdancer . I also like Brave the Elements for making an alpha strike, but if you can't win that turn, you will likely lose from the counter attack. Spirit Mantle allows you to repeatedly poke for good damage, or just make Fabled Hero giant and unblockable just in case your opponent has more than one color creature on the field. It also synergizes with Spiritdancer better than BtE.

Right now it feels like you're halfway between a voltron deck and a white weenie deck. I believe enchantments work best with a voltron strategy (building up a single creature and smashing face with it). It's up to you, but if you decide to invest more in the voltron strategy, I would suggest Chosen by Heliod . It's not the most popular choice, but it allows you to get insane value out of Spiritdancer (1W to draw 2 and trigger heroic) and also Hero of Iroas to make it only cost W.

All of my suggestions assume a voltron strategy. If you prefer a weenie strategy, I can adjust my suggestions accordingly.

August 25, 2014 2:13 p.m.

Weazlebee says... #4

Hey again. I'm not really a fan of a "voltron" strategy so to speak. I'd rather keep the middle value theme it has now. What I am a big fan of is variety, so I think I definitely want to keep the Lost Auramancers in the deck. I mean, sure I won't buff it, but it's a blocker until it finally pops and then I could get Heliod, Pacifism, or an Angelic Destiny right to the battlefield. That sort of surprise can win the game, or in the case of Heliod I could get a free vigilant attack in. Again, like I said I love variety so I will probably keep in one Heliod's Pilgrim . I know this isn't "efficient" but for me it's about the fun and variety of playing different cards.

While Chosen by Heliod is a good card, and I understand that insane value combo, I don't think adding that would be a good choice as I'm already trying to put 4 Ethereal Armor in and that would only make me take up more space.

I'll trim down the Maybeboard and consider Spirit Mantle . Again, it's another enchantment to fit in, albeit a good one. I still do like Brave the Elements a LOT.

Thank you, edits will be made and I look forward to hearing more feedback.

August 26, 2014 5:10 p.m.

Aerokid says... #5

I assume you mostly play casual and understand where you're coming from. Decks that play the same every time get boring to play with and against. From the standpoint of variety, you're pretty well set. This deck won't play the same way all the time, but with 4-of Spiritdancer, Eidolon, and Hero, you won't lack the power to win regardless.

I guess you could put 1 or 2 Oblivion Ring or Banishing Light in the main just to deal with noncreature threats. Also Elspeth, Sun's Champion can provide creature control or simply just flood the field with more tokens, and would be a decent 1-of. If you enjoy lots of tokens, Evangel of Heliod can be a great late game play.

August 26, 2014 8:10 p.m.