Goal of the deck: Ramp into big enchantments that help to get tokens on the battlefield. Use lifegain to stay ahead as I attack with armies of tokens that are amplified through anthems. Get
Sandwurm Convergence
out early to stay protected while you build your enchants and army then come out swinging and win
Key Cards:
Mirage Mirror
: can copy any of the key cards for tokens before a producer hits the field, can also copy enchantment at the perfect time such as
Sandwurm Convergence
at endstep to make double the 5/5 tokens
Doubling Season
/
Parallel Lives
/
Anointed Procession
: These are incredibly imporant. It is what helps make more tokens; with all three out I create 8x the tokens I should be making
Trostani, Selesnya's Voice
/
Soul Warden
/
Essence Warden
/
Suture Priest
: Creatures ETBing get me life, add
Panharmonicon
and I gain (and possibly drain with
Suture Priest
) twice for each creature
Seedborn Muse
: Make tokens with Rhys on each oppenents turn, exponentially increasing the value (may pair with
Vedalken Orrery
to play additional turns on each oppenants turn)
Panharmonicon
: Any ETB is doubled for creatures and aritfacts. This gets out of control with my token creators
Enchants/Anthems:
Beastmaster Ascension
: +5/+5 when more than 7 creatures attack
Collective Blessing
: +3/+3
Concordant Crossroads
: Haste
True Conviction
: Gives all tokens double strike and lifelink
Mirari's Wake
: +1/+1 and mana doubler
Elesh Norn, Grand Cenobite
: +2/+2 on all my creatures
Card Draw:
Zendikar Resurgent
: When casting a creature spell
Greater Good
: Sac creature and draw cards equal to power
Harmonize
: Straight draw 3 cards
Skullclamp
: Kills 1/1 tokens to draw two cards
Regal Force
: Draws cards for each green creature
Tutors:
Academy Rector
: Tutors for Zendikar resurgent or and answer to the current board state. Can be saced with High market or Greater good. Places enchant on battlefield
Eladamri's Call
: Creature to hand
Enlightened Tutor
: Artifact or enchant on top of library (can get panharmonicon)
Idyllic Tutor
: Enchant to hand
Removal:
Wrath of God
: Wrath
Martial Coup
: When paying more than 5 into X cost, kill all other creatures and creat X 1/1
Hour of Reckoning
: Kills all non token creatures
Dusk / Dawn
: Kills all power 3 or greatre creatures (only effects 7 of my own creatures) then can return 14 creatures I have to the battlefield (including academy rector and seedborn muse)
Elspeth, Sun's Champion
: -3 destroy all creatures power 4 or greater
Aura Shards
: Enchant that destroys enchants and artifacts on creature ETB trigger, doubled by
Panharmonicon
Acidic Slime
: ETB trigger destroys artifact, land, or enchantment
Panharmonicon
doubles
Swords to Plowshares
: Exile creature and its controller gains life equal to its power
Path to Exile
: Exile creature and its controller fetches a basic land
Sundering Growth
: Destroy artifact or enchantment, then populate (which could trigger lifegain, aura shards, or doubling token effects)
Elesh Norn, Grand Cenobite
: -2/-2 to all opponents creatures
Krosan Grip
: split second means this is an uncounterable removal for an artifact or enchantment. Also prevents them from activating the target of said spell in response
Mana Ramp:
Oracle of Mul Daya
: Play top card of library if its a land, play an additional land a turn
Burgeoning
: Oppenant plays a land, you may play one. (combos well with
Tempt with Discovery
)
Exploration
: Play an additional land every turn
Harvest Season
: Pair this with
Glare of Subdual
or just swing with a board and you can go fetch quite a few lands
Tempt with Discovery
: Get any land card from deck (hits utility lands like
Nykthos, Shrine to Nyx
//
High Market
Cultivate
: Fetch two basic lands, put one on battlefield tapped and other in your hand
Explosive Vegetation
: Fetch two lands to the battlefield tapped
Rampant Growth
: Fetch a basic land to the battlefield tapped
Solemn Simulacrum
: Goes to fetch a basic land to the battlefield tapped ETB (
Panharmonicon
doubles this) then do the same on death
Mirari's Wake
: Tapped land adds one additional mana to the pool
Zendikar Resurgent
: Tapped land adds one additional mana to the pool
Earthcraft
: tap creatures to untap lands then cast harvest season and tap more creatures to untap said lands
Sol Ring
: Dude.
Token Creators: All of these are nice with just one of the lifegain creatures on the battlefield. They also pair well with
Mirrorpool
, making a token copy that does the ETB triggers and can then be copied with
Rhys the Redeemed
.
Regal Caracal
is a real fun one
Rhys the Redeemed
: Play when you can give him haste and double your army
Avenger of Zendikar
: Makes plant tokens equal to the number of lands you control, which get +1/+1 counters for every landfall trigger. This ability is doubled by
Panharmonicon
and can get stupid with even just a single token doubler on field
Hornet Queen
: ETB trigger make 4 1/1 flying deathtouch insect tokens, trigger is doubled by
Panharmonicon
and token doublers could make a possible 32 tokens if all three are on field
Regal Caracal
: Creates 2 1/1 cat tokens and gives them lifelink & +1/+1 on ETB (
Panharmonicon
)
Elspeth, Sun's Champion
: +1 makes 3 1/1 vigilance tokens
Gelatinous Genesis
: Makes X X/X Ooze tokens. Can get insane with Mana / Token doublers on field
Increasing Devotion
: Make 5 1/1 warriors; Can be recast to make 10 from graveyard (or 80 with all three token doublers!)
Myr Battlesphere
: Creates 4 upon ETB (
Panharmonicon
trigger) and can get 32 from all 3 token doublers
Martial Coup
: Board wipe with token creation of X, same bonuses as
Gelatinous Genesis
Combat Tricks:
Druid's Deliverance
: Fog, then populate
Rootborn Defenses
: Populate, then creatures I control gain indestructible (anti destroy all effects)
Win Cons:
Craterhoof Behemoth
: Played after any token creator has done its job you can normally take a game
Myr Battlesphere
: If you play him with haste on board and the three token doublers, you can tap up to 32 myr and attack. This does 36 damage to defending player on the declare attackers step
True Conviction
: Gives all tokens double strike and lifelink
Dusk / Dawn
: Cast and kill major threats on the board then bring back any relevent creatures in your graveyard to the battlefield (
Academy Rector
(which you can resac with
High Market
or
Greater Good
to get an enchant to the battlefield) or all the splicers and
Hornet Queen
as well as all the life gain creatures) Then enjoy your board advantage