Sorcery (7)

Unknown (1)

  • 1x temple of the false gods

Commander (1)

Commander: altered Marath, Will of the Wild

This deck's goal is to create many tokens, find ways to buff them up, and attack. It also focuses on +1/+1 counters and synergies that cards have with each other to make it a fun and interactive game with Marath. Right now, I feel like I am too reliant on my general, and if he gets shut down, my deck slows down. Any comments, feedback, or criticism is appreciated.

The side board are things I am considering putting in.

Suggestions

Updates Add

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

34 - 0 Rares

21 - 0 Uncommons

18 - 0 Commons

Cards 101
Avg. CMC 3.79
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Elemental 8/8 GW, Elemental X/X G, Hydra X/X G, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 RW
Votes
Ignored suggestions
Shared with
Views