Thanks a lot! Those are some really good pieces of advice, especially because I really wanted the deck to be rotation proof and forgot about it,, and also because I was trying to make dark-dweller oracle work better. Also double cast really does look sweet, and I'll update this now!
September 11, 2018 6:56 a.m.
DrNevermore says... #3
Crackalackin97 probably a dumb question, but if you use Doublecast on a kicked Goblin Barrage, is the copy already kicked or do we need to kick it again?
September 12, 2018 2:37 p.m.
Crackalackin97 says... #4
That's a great question DrNevermore. If you copy a kicked Goblin Barrage the copy will be kicked! This also works with additional costs in cards like Tormenting Voice, where after copying, you would draw a total of 4 cards and only discard once.
September 12, 2018 3:56 p.m.
stensiagamekeeper says... #5
17 lands is nowhere near enough when you are casting 4 and 5 cost spells. I used a hyper-geometric calculator and with 17 the chances of having 4 lands became 50/50 around turn 6 and for 5 it's turn 9 (assuming no mulligans or Dark-Dweller Oracle shenanigans). I'd suggest upping the land count and then including something like Tormenting Voice or Dismissive Pyromancer so that you'll hit your land drops early but will also be able to turn them into real cards late game. No matter what archetype, if you aren't running some form of scry or looting you are asking to get wrecked by variance.
Since you built this Lava Coil and "risk factor" have been spoiled and I think both would be great includes.
And one more thing, I think you have a little too much faith in Guttersnipe. While I love me some guttersnipe at the end of the day it's a 3 drop 2/2 that needs to survive a turn to do anything. If he gets removed your deck is going to really struggle to get the burn to add up to 20. What I'm trying to say is 12 burn spells that can't target players is probably too many. Wizard's Lightning and Viashino Pyromancer are possible alternatives.
Anyways apologies for being so negative but hopefully this helps.
September 18, 2018 11:35 a.m.
Thank you for your thoughts, I'm currently waiting for Ravnica Spoilers to finish before changing more because I'm trying to make this as flexible in how it burns as possible, so I'm trying to make everything burn, and not be on creatures for the most part, so that Guttersnipe works, so I'm trying to not have simply straight card draw, so I'm not really looking at Tormenting Voice or Viashino Pyromancer, but Dismissive Pyromancer might be a good alternative for dark dweller Oracle and Goblin Instigator, and why the heck did I not think about Wizard's Lightning, so I will update for that one, because part of this that I'm trying to do is make the burn flexible. I will also add a little more land (still not trying to have much as most of it is still cheap)
September 18, 2018 3:53 p.m.
YelmsLight says... #7
19 lands still isn't enough for a 2.29 average CMC. You have only 4 wizards in the deck, so you're not going to get the discount on Wizard's Lightning very much, even with your card draw (which, aside from those wizards, is going to cost you 5 mana). Way too much clunk here and not enough mana.
I'd also look at Field of Ruin. You have enough spells that use colorless mana that it won't hurt you too much, and you can crack it to pull a mountain from your library in most cases.
September 21, 2018 5:11 p.m.
Pretty solid looking burn deck! Two quick comments for you to consider, as we are about to rotate into the Guilds of Ravnica set. First, you might want to consider Electrostatic Field. It's the same exact idea as guttersnipe, and might deter some early damage by blocking. I'm not sure what you would swap out for it though, so that's just an idea.
Second however, I agree that the Wizard's Lightning Isn't great in this deck. With only 4 wizards, chances are you'll cast it for full price 90% of the time. I would highly advise replacing them, and the new Risk Factor could be a great card to fill that space, offering powerful player damage or card draw, both of which would be very helpful.
September 21, 2018 5:31 p.m.
Thank you YelmsLight and Elf0491, Field of Ruin is a card I had never even thought about, but it's really something just about everyone should be running with the new shock lands and gates, it should at least be a sideboard option. Electrostatic Field was something I was debating including, but once I've thought about it, I do think it would be good to have a better odds of pulling off that effect. Risk factor I was looking at, though waiting for Ravnica spoilers to finish, tappedout's card database to finish updating, and prices to go down, but now I think it should be included. Also, the main advantage of Wizard's Lightning wasn't really the discount, but the instant speed, but I'll just have to look through what cards are available. So, I'll think about these suggestions, and update soon. Thank you!
September 23, 2018 7:42 a.m.
YelmsLight says... #10
Eh, I'd like Mutiny much better if it were an instant; you could use it and blocker(s) to take down bigger creatures during opponent's attack.
September 23, 2018 1:10 p.m.
Yeah, it is kind of an experiment right now. I'll probably change it
September 24, 2018 3:19 p.m.
Yeah, it is kind of an experiment right now. It does seem like a cool card though
September 24, 2018 3:21 p.m.
DwaginFodder says... #13
I've built something similar that relies on Runaway Steam-Kin to start on a playstyle akin to Storm, using Warlord's Fury and Crash Through to generate counters, mana, and card draw. They also trigger Guttersnipe. You might also want to consider splashing into blue: Goblin Electromancer and Ionize are pretty good incentives, and Niv-Mizzet, Parun is an incredible finisher.
September 24, 2018 3:49 p.m.
Okay, here's something I should probably specify, I'm trying to be almost mono-spell burn, and I feel that going for more creatures, and adding blue counters sort of things, just doesn't really seem to go with that, it just seems to dilute the overall theme a lot. Also, the deck is already super cheap, so I don't feel a particular need to splash for electromancer, all in all, your suggestions seem good, but for a completely different deck. No offense, but I'm trying to build burn, not izzet good stuff with not quite enough spells to run at full efficiency
Crackalackin97 says... #1
Hey man! This deck ain't bad! If I may give a few suggestions, I would consider dropping a few of the higher costing cards like the Banefire & the Sarkhan's Dragonfire since if you're trying to abuse the Dark-Dweller Oracle you probably want to be able to cast most everything you flip. I think the Spark of Creativity is a neat touch but tbh, I think it could go since if you lower the average mana-cost of the deck, at best it becomes like a sorcery speed bolt, but at worst, it just flips a land. I would maybe go for a playset of Goblin Instigator to make fodder for the Dark-Dweller Oracle. They also double as cheap pressure and blockers in a pinch, which I think the deck could use. If you do add the Goblin Instigator, I think a great addition to this deck would be Goblin Barrage. Doublecast could also be fun to copy a Goblin Barrage or a huge Fight with Fire. Anyways, good luck with the deck! Hope it works out. <3
September 10, 2018 4:53 p.m.