New Update: See Below
I will not be editing the original description here as much of the core concept of the deck remains the same
Storm is back- and standard legal.
Well, sort of, by way of Thousand-Year Storm a 6CMC enchantment that gives all your instants and sorceries storm
We have one dedicated combo card in way of Brass's Bounty. Resolving a Brass's Bounty with Thousand-Year Storm will almost certainly result in an immediate win.Ideally, you can cast a cheap one-mana spell before Brass's Bounty, make 10+ Treasure tokens with two copies of Brass's Bounty, and play through your entire deck with help of your draw spells until you can finish them off with a Shock or Lightning Strike
As there are no creatures in the mainboard Shock and Lightning Strike will hopefully help us survive the early game. Once thousand year storm is out you should have no trouble getting your storm count up to 5,6,7 and directing one of these at face for lethal.
2 copies of Beacon Bolt, Fight with Fire, and Ral, Izzet Viceroy should be able to deal with larger creatures that may not be hit by Shock and Lightning Strike
We may not have Snapcaster Mage in standard but Mission Briefing may be just as good if not better in this deck; the addition of Surveil helping us find what you need and also filling your graveyard with more spells increasing the effectiveness of your Beacon Bolt all while being another cheap spell to help your storm count.
Opt and Discovery / Dispersal give you cheap card draw that can be used to help find Thousand-Year Storm early game as well as up the storm counter late game. Minor black splash should allow us to cast the Dispersal half, which while comboing has the potential wipe the opponent's board and then make them discard their hand
Search for Azcanta
is just an overall great value card. With the help of some other surveil cards there should be no problem flipping Search for Azcanta
early helping push out Thousand-Year Storm as early as turn 5 or just helping you search through your deck for whatever combo pieces you may need.
will be doing some testing with 3 copies of Crackling Drake in the sideboard. Because this deck runs 0 creatures in main, theoretically your opponent will realize this and sideboard out any removal spells, allowing us to bring in Crackling Drake. With no creature removal a drake can quickly finish off an opponent all its own. Assuming you go to a game 3, you can side the drakes out rending the removal your opponent just brought back in dead cards
Based on SaffronOlive's ATO decklist
small modifications to hopefully stack the odds more in our favor