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Four Horsemen

Legacy*

Time_Wizard


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The goal of the deck is to resolve Basalt Monolith and Mesmeric Orb; this lets you to mill yourself indefinitely by tapping and untapping Basalt Monolith. From there you are looking to mill a Narcomoeba and a Cabal Therapy in that specific order. This lets you flashback Cabal Therapy without passing priority by keeping Narcomoeba's trigger on the stack until you mill Cabal Therapy. Since there are 4 of both in the main we get to do this 4 times before going for your game ending combo.

Cards you might want to name off of Cabal Therapy include: Swords to Plowshares, Extirpate, Force of Will, and Brainstorm. If your opponent doesn't have any cards in hand that prevent your combo you can therapy yourself naming combo pieces stuck in your hand.

2 of Emrakul, the Aeons Torn reset the graveyard when milled or discarded and help protect our combo from things like Tormod's Crypt and Nihil Spellbomb. Once you feel like you can safely combo out, mill yourself until you have Dread Return, Blasting Station, and Sharuum the Hegemon in your graveyard as well as 3 Narcomoebas on the battlefield. Then flashback Dread Return targeting Sharuum the Hegemon by sacrificing your Narcomoebas. Afterwards return Blasting Station from your graveyard to the battlefield by using Sharuum's etb ability. From here, simply keep on milling yourself, sacrificing any Narcomoebas to Blasting Station along the way to ping your opponent or their creatures repeatedly.

Most of the the time you'll want to side out the combo in games 2 & 3 into a bad Show and Tell deck. Doing this lets you dodge any graveyard hate your opponent might have sided in.

WARNING: DON'T EVEN THINK ABOUT PLAYING THIS DECK ON MAGIC ONLINE OR AT ANY PAPER EVENT WITH STRICT JUDGES! Performing the full combo takes a very long time (probably around 15 minutes) due to how random it can be. Shortcut as much as your opponent is willing to let you. Judges can grant you a game loss due to slow play whenever they see you shuffle back Emrakul into the deck.

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Date added 8 years
Last updated 3 years
Exclude colors RG
Legality

This deck is not Legacy legal.

Rarity (main - side)

10 - 3 Mythic Rares

16 - 4 Rares

22 - 2 Uncommons

8 - 6 Commons

Cards 60
Avg. CMC 2.80
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