The original design: Rite of the dragoncaller tempo deck designed to hit sad robot on turn 4, rite of the dragoncaller tapped out on 5 or 6 with a spare mana to cast a 1 mana instant. only creatures worth protecting are the outcasts which are the main late game threat.
After discovering roaring Furnace, the deck immediately began to circle it. As a flexible response card as well as a powerful draw engine, Furnace is the glue that holds this deck together. Through more rigorous testing I have found more counterspells were necessary, and cheap spells like Opt and Sleight of hand were not worth the cardboard, alongside the whole strategy of relying upon rite of the dragoncaller. With outcasts and enigma drakes, the deck cares very much about draining an opponents card advantage then tilting the favor with consistent dragons and interaction. I may increase the number of Rites back up to 2, but this iteration will be played the upcoming Friday for more data on if it is necessary or is simply dilution.
I have since determined Rite is not standard playable, outcasts are the main win-condtion, and tapping out on turn 4 for sad robot was quite depressing, so I have replaced sad robot with Oculus and spaces occupied by the rites have been replaced with another counterspell and a 3rd copy of silent hallcreeper.
Since using Oculus, the deck feels far more snowbally, the only change made to accomodate the eyes was to swap a counterspell for 4th spiritual copy of unsummon with splash portal, this offers a different line of play from unsummon that allows me to flip a potentially useful card that got manifested by Oculus. this week I only got to play several games against boros aggro with gnomes, which prompted me to add a 3rd copy of pyroclasm. what is in essence, white weenie being played in standard is a very hard pill for me to swallow.