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Creature (4)

Planeswalker (2)


Mid-Range Temur deck that offers just enough control to let them figure out a way to kill you. The featured card of the deck is Savage Knuckleblade. This guy only can win you games. His abilities are insane value, not to mention his 4 power triggers ferocious. 1 mana counter spell anyone?

I have been testing with a whole range of range of cards and found that Genesis Hydra is just too good to leave out of the deck. Casting it for GG4 is just enough pull almost every creature and possible grab Temur Ascendancy, which is OP as you might have guessed. Heir of the Wilds is also a good pull as well, since you can leave you some defense for creatures like Siege Rhino.

Shaman of the Great Hunt is the whole reason I wanted to build a Temur deck in the first place. If you're lucky enough to drop this bad boy on turn 3 or 4 and can swing with 1 or 2 mana dorks, you get incredible value from him, not to mention his activated ability can get out of control when paired with the ascendancy.

Surrak Dragonclaw is also very underrated. Being able to flash him in at the end of your opponent' end-step not only allows for you to bluff a counter-spell/return knuckleblade/activate shaman just incase, but will completely catch your opponent off guard. He will require an immediate answer. Wait did i mention he triggers ascendancy draw too?!

Crater's Claws will help you take out any blockers or planeswalkers that are in your way. Can also be used to just straight kill your opponent. The Ferocious trigger can let you hit them for 1+X (X being the amount of mana you can dump into it)

Temur Battle Rage.... Does this card even need an explanation? OP AF

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 2 Mythic Rares

25 - 6 Rares

14 - 3 Uncommons

6 - 4 Commons

Cards 60
Avg. CMC 2.27
Tokens Goblin 1/1 R, Morph 2/2 C
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