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Artifact (1)


Eldrazi deck. Pump out mana with artifacts to get Kozilek to get more cards for more mana. Other fattys make it mean.

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Out:

Arcane Lighthouse: I think I can do better than taking away anti-targeting privileges from my opponents.

Darksteel Citadel: Just a tougher basic land, nothing special.

Phyrexia's Core: I'd rather not sacrifice any artifacts for just 1 life.

High Market: Willingly sacrificing my buff creatures for a measly 1 life makes this card worthless.

Ash Barrens: No basic lands basically turns this land into a basic land.

Scroll Rack: This card has been only helpful sometimes. Most of the time I just get a bunch of cards I'd rather not see and then draw the same cards that I wanted to replace. Newer cards have more value than this one.

Tormod's Crypt: Without Paradox Engine the free cast cost makes this card weaker. The graveyard hate is good, but not good enough to keep.

Burnished Hart: No basic lands makes this card useless.

Solemn Simulacrum: No basic lands makes this guy pretty useless.

Artisan of Kozilek: There are bigger, badder things out there and 95% of the time when I cast it I had nothing in the graveyard to pull back.

Vedalken Orrery: I've no need to flash cast anything in.

Paradox Engine: Got banned, unfortunately.

Winter Orb: Slows the game to a halt. I hate it. My playgroup hates it. Everyone hates it.

All 6 Wastes: Basic lands should be replaced with something that does more than just tap for mana.

In:

Deserted Temple: Untapping other lands is always a plus. It gives me more options for more situations.

Command Beacon: This card can function as a protection for Kozilek, Butcher of Truth and also allow me to draw more cards, gaining a huge advantage.

Crystal Vein: An extra mana in a pinch might come in handy when I really need to summon a buff creature or have a good starting hand but need a little extra juice.

Sea Gate Wreckage: Drawing cards is always a plus. With the amount of mana that this deck can generate, games aren't too often where I don't have a hand.

Arch of Orazca: I generally have tons of permanents on the battlefield because of all of the artifacts, so drawing an extra card shouldn't be too hard.

Zhalfirin Void: Seeing what is coming is always pretty good.

Blast Zone: This can be a good way to rid the board of nuisances if need be. If I have Darksteel Forge out then I definitely don't have to be careful.

Wasteland: Targeted land hate can be crucial in slowing another deck down just enough to catch a breather. It also doesn't piss everyone off by destroying all of the lands.

Inkmoth Nexus: Little poisonous pokes here and there can be pretty devastating. It also might help me finish what Blightsteel Colossus was starting if he got blocked.

Gemstone Caverns: A chance at starting the game with a land on the battlefield is pretty awesome and worth trying out.

Mirage Mirror: Super utility! Can't be said enough with all of the artifacts and buff creatures in this deck, not to mention copying whatever my opponent puts down.

Staff of Domination: I can go infinite with Rings of Brighthearth and Basalt Monolith and then use the staff to its absolute full potential.

Manifold Key: With Paradox Engine being banned I needed more options for untapping my junk. The added effect of making a creature unblockable is nice.

Ugin, the Ineffable: Cheaper spells is always welcome, especially when the cost is reduced by 2. This can really help me pump out my artifacts.

Conduit of Ruin: Same reason as above except with the added benefit of choosing which threat I wanna put out next.

Geode Golem: This guy can be a life saver when the cost of my commander gets super high and I stop drawing artifacts for a bit. It also helps me cheat him out early.

Mystic Forge: This extends my hand by a large margin. If I can keep top decking some cheaper cards then the game will be much smoother sooner.

Temple of the False God: An Ancient Tomb without the pain, but with the land requirement is a fair trade. This card may be switched out later depending on how well it does.

Sanctum of Eternity: Added protection for Kozilek, Butcher of Truth. I can cast him, draw the cards, return him, and cast again for another 4 cards. Typically he provides his own fuel with the card draw.

Comments

Casual

96% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

26 - 0 Mythic Rares

45 - 0 Rares

25 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 4.55
Tokens City's Blessing, Copy Clone, Eldrazi Scion 1/1 C, Marit Lage, Spirit 2/2 C, Monarch Emblem
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