Basic clue token deck. Small creatures with triggers for clues,some control spells to keep the opponent's creatures at Bay, and Planeswalkers and enchantments to keep the card advantage up. This deck doesn't necessarily focus on sacrificing clues, as they are to be used more to maximize combat damage via Confront the Unknown, but obviously cracking several clues per game is important for that card advantage and possible tutoring with Tamiyo's Journal+Briarbridge Patrol. See any obvious flaws, let me know.

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Casual

86% Competitive