All the non-creature spells have been working beautifully in this deck.
Burn from Within is great as a finisher to knock off those last few points of damage. It is also great for getting rid of the Indestructable ability of a Creature.
Declaration in Stone has far more versatility than Burning Earth as it can shut down Deathmist Raptor, Ulamog, the Ceaseless Hunger and tokens that have been buffed by Gideon, Ally of Zendikar's Emblem.
True-Faith Censer is amazing. You have to keep in mind not just what the Equipment does, although an extra 2/1 and Vigilance on a Human is great, but all the other synergy it has.
If Stone Haven Outfitter is on the field and the Militant Inquisitor is equipped with the Censer, the Inquisitor is now 6/5 with Vigilance.
I have used Sword of the Animist in an older deck and wasn't that impressed with it.
The other equipment I have in this deck is much better:
- Captain's Claws makes a Creature on attack
- Stoneforge Masterwork pumps for shared Creature types
- Stormrider Rig auto equips
- True-Faith Censer gives 2/1 or 1/1 plus Vigilance
The one with the most similar effect to Sword of the Animist is the Stormrider Rig but you cannot discount how amazing that is when a Kor Ally Token comes into play due to Captain's Claws.
April 11, 2016 11:45 p.m.
clayperce yeah I knew that. I was just "dumbing it down" because I couldn't be bothered typing more words!
The Militant Inquisitor gets absolutely nuts the more Equipment you pile on to the field. As soon as I saw that spoiled I knew this deck could get stronger.
If you have two Weapons Trainers out things get a bit crazy too.
April 11, 2016 11:48 p.m.
It might not be obvious but razelfark explained exactly how I feel about Stasis Snare.
Given there are a lot of copies of Ulamog, the Ceaseless Hunger floating around ny local meta, the card is downright useless.
I'd rather just straight exile a card. Works great against Hangarback Walker.
I can also use Declaration in Stone to give myself draw, if need be.
April 12, 2016 12:03 a.m. Edited.
StuBi,
First, I really like your deck; +1 for sure. Some thoughts, in no particular order:
- True-Faith Censer as a one-of seems really out of place. I like the card, but if I was running a one-of, I'd want a big "miracle" style payoff. Something like Slayer's Plate maybe? I know it's crazy-expensive to cast and equip, but (for me anyways) that's OK in a super-powerful one-drop.
- I of course don't know your meta at all, so if your LGS has tables full of Eldrazi please disregard. But between Vamps, Angels, and (still) Dragons, I've become a fan of Flyerhate in the mainboard until the meta settles out a little more. And because your deck seems really strong on the ground, you might consider swapping Roast and Tears of Valakut. Or maybe some Spidersilk Net?
- Hey, and if y'all do have a ton of Eldrazi, Hedron Blade might actually be nicer than some of the other Equipment.
- I was a little underwhelmed by Captain's Claws, which really surprised me. I generally hate sitting across the table from that card, but I think that's in Ally decks. In yours, it wasn't nearly as scary. That may be why Thalia's Lieutenant wasn't doing much for you too ... the Stone Haven Outfitter and 1/1 Kor Ally maybe get in the way ...
- Speaking of meta, I've been kind of surprised how big a deal Investigate is, and have been considering running Smash to Smithereens in the sideboard because of it. Maybe something to watch out for in Game 2. Another: If your opponent leaves up, it might be Natural State.
Hope this helps; draw well!
April 12, 2016 12:21 a.m.
I should have refreshed before posting ... you answered a bunch of the thoughts I had in your post #5 ...
April 12, 2016 12:23 a.m.
clayperce thanks for your thoughts.
Although Slayer's Plate looks crazy good, being able to move equipment around for low cost can become important in this deck for three reasons:
The more equipment you can pile on to Creatures the more synergy they have with each other. This is particularly in relation to Stone Haven Outfitter.
Being able to equip cheaply means that if Needle Spires becomes a Creature it can be equipped. Sometimes more than once.
Cheap equipment also makes it possible to move it around post-combat.
This goes a long way toward explaining my choice to run a lot of land. To equip Needle Spires you need at least 6 to 7 mana. To follow up with post-combat equipping you need 1 or 2 more mana.
The removal already in the deck smashes fliers. As you pointed out, I can Side in Tears of Valakut against a deck heavy with them.
Having used Roast Mainboard and Tears of Valakut in the Sideboard before, I know this is the right way of using them.
Nothing more satisfying than seeing someone hurt you a bit with fliers first game, then see them all crumble in Game 2.
I had Spidersilk Net in an earlier version of this deck, but that was one withlittle removal. It doesn't offer as much synergy here as the other equipment.
Captain's Claws has a different purpose here than it does in Ally-heavy decks.
It might not provide as immediate effect, but it puts bodies in the board and, with the removal, can still build up over time.
Obviously I would never take Weapons Trainer or Stone Haven Outfitter out of this deck.
I'll keep Smash to Smithereens in mind.
April 12, 2016 12:48 a.m.
StuBi,
All makes sense. And yeah, I can't imagine this deck w/o the Weapons Trainer or Stone Haven Outfitter either. Well, OK I can imagine it, but then it'd be Just Another Humans Deck, rather than the Equipment-synergy beast it is now! :-)
April 12, 2016 1:01 a.m.
clayperce I think most people are viewing this deck differently from how it plays. I may have contributed to that in its description.
Since Stone Haven Outfitter is an Ally it can get and give boosts to other Allies not just through its own ability, but through Stoneforge Masterwork.
The Weapons Trainer gives boosts to Allies AND Humans through that same equipment.
That means that coming at this deck from a purely Human or a purely Allies direction misses the way it synergises completely.
April 12, 2016 8:35 a.m.
Tyrannosary says... #10
If multiple people have been bringing up a discussion about how many lands you're running in your deck then there must be an issue. I've seen this deck play with 22/24 lands by you have your tried 23? I know it seems like a weird number but it's just in between and it could be the difference between drawing an unwanted land and getting a better card to help impact the game. I'm sorry if this post annoys you but I just want to help.
April 12, 2016 1:39 p.m.
How about putting a few Odric, Lunarch Marshal? It would make use of first strike from Knight of the White Orchid and vigilance from True-Faith Censer.
Mixing humans with allies in an equipment deck is a very good idea but because you are focusing on humans, I would drop the combo Captain's Claws + Stoneforge Masterwork. Stoneforge Masterwork still works, but I would drop Captain's Claws. And if you would consider Knight of the White Orchid, I would add more True-Faith Censer. In this line, I would also trade Consul's Lieutenant for Hidden Dragonslayer. Also, if you would consider Thalia's Lieutenant, Lightwalker could also be a great addition.
I will work also on a crazy mono white all humans deck and tell you afterwards.
April 12, 2016 4:41 p.m.
Oh and I almost forgot, Hanweir Militia Captain Flip makes a wonderfull combo with Thalia's Lieutenant and Stoneforge Masterwork.
April 12, 2016 4:46 p.m.
Tyrannosary it's a fallacy to say that, if the majority of people believe something, then it must be right.
No one else, as far as I know, is testing this deck in its paper version, against a variety of other decks. I am, and am intimate with how it plays. I only tried 22 land because everyone was so adamant about it, but it was not as successful as 24.
As I said above, I am not going to keep discussing number of lands. I appreciate you wanting to help, but talking about land is starting to get annoying when I said I was not going to do it any more.
Zemi there's no Creature I would be comfortable removing for Odric, Lunarch Marshal.
Captain's Claws is amazing in this deck, providing extra Creatures and allowing a lot of synergy with the Allies. It's not going anywhere.
I don't find Hidden Dragonslayer as good as Consul's Lieutenant due to the fact that it doesn't have First Strike, or give the Renown bonus. Therefore it doesn't buff other Creatures.
Thalia's Lieutenant I have already spoken about previously.
April 13, 2016 12:54 p.m.
Tyrannosary says... #14
Try 23 you may surprise yourself (unless you have disparnumerophobia).
April 13, 2016 1:17 p.m.
really good deck man, but consider adding Wind-Scarred Crag and Odric, Lunarch Marshal to buff give all of your creatures those abilities.
April 13, 2016 3:20 p.m.
gateway71,
Unfortunately, the life lands are from KTK and FRF; they're no longer legal in Standard.
April 13, 2016 3:43 p.m.
I may or may not be a man.
You were probably using the word in a generic sense, but there are other more gender neutral terms to use that don't rub some people up the wrong way.
Consider how weird it would be for men to be referred to as "girl". No matter how many times people called you that, it would still feel weird.
Have already discussed Odric and lands. Not discussing then again.
April 14, 2016 2:45 a.m.
RabidWombat585 says... #18
I cannot believe i did not see Strength of Arms mentioned in this Tread StuBi if you like using Captain's Claws to boost Stoneforge Masterwork this card beefs your creature for +2/+2 at instant speed and if you control an equipment throws out a 1/1 Human Soldier like WOW and its for one white mana
April 14, 2016 noon
It's a card I did test with for a while.
I guess the issue I had with it is that for 1 mana I could play this or I could equip Crater's Claws and get a similar, but more lasting, effect.
I will keep it in mind.
I'm going to play this deck for the first time at FNM tomorrow night so I'll be able to see what works and what doesn't and make some tweaks after that.
April 14, 2016 12:28 p.m.
I made a similar list. I have gone a more hyper aggressive route. I'd love your input.
April 14, 2016 3:13 p.m.
JMoneyNash says... #24
I've brewed something similar but more budget and with emphasis on Neglected Heirloom Flip and flipping creatures like Avacynian Missionaries Flip, called Knifepoint Kidnapping. However I really like this build a lot. I think that you should examine Lightning Axe and Fiery Temper for your removal slots. Together, they are basically two mana kill two, and as long as you don't HAVE to have everything in your hand (superfluous equipment, creatures, or land) Lightning Axe is just instant speed cheaper Roast that also hits fliers. The upside of Fiery Temper is also quite high since it turns into Lightning Bolt w/ madness cost paid.
April 15, 2016 11:34 a.m.
Good idea about Lightning Axe.
I know it pairs well with Fiery Temper but I'm still happy with what Burn from Within does, at the moment.
clayperce says... #1
StuBi,
I was catching up on the comments and noticed one where you mentioned "With only one equipment attached to a Creature both Weapons Trainer and Stone Haven Outfitter provide buffs to other Creatures, and Militant Inquisitor buffs itself" ... it may be obvious, but just in case not, I wanted to point out: Yes, Equipment has to be attached for Outfitter to anthem, but it doesn't have to be attached for either the Trainer or the Inquisitor to work. As long as you control the Equipment, that's cool, even if it's just laying there on the Battlefield.
April 11, 2016 11:22 p.m.