Ghave EDH

Commander / EDH -Fulcrum

SCORE: 201 | 259 COMMENTS | 63810 VIEWS | IN 128 FOLDERS


Melira, Sylvok Outcast? its mainly for persist combo but being able to ignore a Blightsteel Colossus unblockable/Lure(on other critter) combo is well worth it.

April 28, 2015 3:26 a.m.

-Fulcrum says... #2

@HinguGrashanshao, That's a good suggestion. I'm not sure if it's useful enough to earn a spot, but it's something I'll test out. Thanks for the feedback.

April 28, 2015 1:52 p.m.

-Fulcrum says... #3

ChiefBell, this deck is fairly influenced by your old deck. There are a few differences, of course, in that most combos revolve around Ghave. Have you any suggestions?

April 30, 2015 7:14 p.m.

DarkAnthem says... #4

Well designed start to a deck, it has a good concept begind it. I have built a number of overpowered combos and what i can reccommend that you do is:

  1. Isolate the combo (putting it in a new decklist doesnt hurt) - figure out which combopieces do what for how much mana and whether they can be replaced or other cheap duplicate combopieces can be added. The more the merrier if you can pay the cmc (which isnt entirely true but like unless you have more than 5 of a combopiece you could use another one)

  2. Strip off the rest of the deck and work to rebuild it up BY CMC via tutors, mana ramp and possible (if effective in junk pre t6) protection. Again you probably dont need to bother protecting b/c theres no point especially w/o counterspells. Your ideal average CMC is under 2. You can do it I believe in you. Also place key importance on loads of tutors- they are necessary.

  3. Win t5 consistantly which is an estimation based on Ghave, Guru of Spores CMC . That's the thesis' of the EDH combo decks i've built in the past and they all whoop whoop ass like King Kunta which of coarse has the privelage of counterspells Have fun and I hope you see the light, +1

May 1, 2015 10:42 p.m.

-Fulcrum says... #5

DarkAnthem, thanks for the detailed feedback and the +1. I think the hardest part of your suggestions is getting the CMC down. Most of my control elements are 3-4 CMC and kind of fall in the line of protecting the combo.

May 2, 2015 1:05 a.m.

klone13 says... #6

What about Silence and Autumn's Veil for protecting the combo.

May 2, 2015 6:58 a.m.

-Fulcrum says... #7

The only problem is they don't actually do anything. My control elements are used to prevent my opponents from killing me first.

May 2, 2015 11:28 a.m.

DarkAnthem says... #8

Well. i just wrote you a four paragraph post describing LITERALLY everything you could do to change the deck for performance and fuckin tappedout deleted it. So basically just look at Crouching Hermit for loads of tutors and reanimate effects and King Kunta for hella mana ramp and then the only other thing is scrap the wraths because your deck WILL be faster than your opponents and add more cheap spot removal if youre worried about protecting your combo ONLY

May 2, 2015 1:25 p.m.

-Fulcrum says... #9

DarkAnthem, sucks about your post, though I do appreciate your taking the time to help me. What do you think of Abrupt Decay? It's one of my favorite cards ever (from my time playing Modern), but I'm not sure it covers enough ground for EDH. Thoughts?

May 2, 2015 1:53 p.m.

Xavier4238 says... #10

You'd be better off running Inquisition of Kozilek than Abrupt Decay, as you're probably going to be more worried about their removal and counters than the sub 3cmc stuff they throw down. However, that said you're probably better off just playing Thoughtseize to hit everything. So, whatever you would take out for Abrupt Decay I'd take out for Thoughtseize instead. Better preemptive removal imo (And turn one thoughtseize can hit hard)

May 4, 2015 8:11 a.m.

klone13 says... #11

Abrupt Decay would be good against hermit druid combo deck.

May 4, 2015 9:52 a.m.

-Fulcrum says... #12

Xavier4238: TS and IoK are bad in multiplayer.

May 4, 2015 11:31 a.m.

DarkAnthem says... #13

agreed. Xavier4238 - You only need to worried about specific cards and in multiplayer you really cant gage who has what in hand before they play it. Especially, even if they did have it, if after you hand removal you get shut down. then you have a bigger target on youre head because 1 player is entirely focused on you. Its alot safer to just destroy the one thing on the board that affets your combo

May 4, 2015 8:59 p.m.

DarkAnthem says... #14

sorry for the double post, Abrupt Decay uncounterably covers most of the things that slow/stop your combo for at instant speed. Yes.

May 4, 2015 9:02 p.m.

enpc says... #16

Looks like a solid list. One card that might be worth looking into is Gift of Immortality. It combos with both Boonweaver Giant and Sun Titan and can generate good value by iteslf (it gets even better when you're alos running Sakura-Tribe Elder).

Also, one thing - In your primer you mentioned the Mike + Trike combo. For the first loop, triskellion can only ping opponents once and in each subsequent loop can only ping twice. This is because Triskelion gets a +1/+1 buff from Mikaeus, the Unhallowed.

July 8, 2015 9:59 p.m.

-Fulcrum says... #17

enpc, Yea that was something I noticed a long time ago but never bothered to edit in the description. I may get to it someday, but there's a lot of code to sift through.

I'm not a fan of Gift of Immortality. It provides some small utility, but is only preemptive. With Boonweaver, I want him to win the game the moment I cast him. As for protecting my stuff, I'd rather have the instant speed Faith's Reward.

July 8, 2015 10:11 p.m.

enpc says... #18

That's fair. I run Gift of Immortality in my Saffi Eriksdotter deck, so the value added is much higher there.

Do you find you use Faith's Reward much? Also, how does Bane of Progress go?

July 8, 2015 10:22 p.m.

-Fulcrum says... #19

enpc, Faith's Reward is specifically to combat a friend whose win condition is Obliterate, so it's something I get a decent amount of value from. Bane of Progress is a fairly new addition and hasn't actually been tested yet. I like that I can tutor for it with Chord though.

July 8, 2015 11:36 p.m.

enpc says... #20

So a Jhiora of the Ghitu deck then?

Do you find you need to mass wrath artifacts / enchantments much? Wouldn't a Qasali Pridemage be the better choice in a lot of situations?

July 8, 2015 11:41 p.m.

-Fulcrum says... #21

enpc, He actually plays Marath. And yea, there are typically a fuckton of enchantments and artifacts out. My inclusion of Bane of Progress actually lead me to go down on the number I run in my own deck. Makes me less susceptible to Aura Shards as well. I probably need Bane more than even Wrath of God.

July 9, 2015 2:29 a.m.

enpc says... #22

Against a Marath, Will of the Wild deck I would believe that. If that's the case, yeah, Bane of Progress seems good.

July 9, 2015 3:12 a.m.

o_O says... #23

If you want another combo, you could add in Spike Feeder + Sunbond . Or maybe Archangel of Thune + Spike Feeder . Hey, why not Life and Limb + Sporemound . Now that I think about it, how does Devoted Druid + Quillspike sound? Maybe even Earthcraft + Squirrel Nest ? Oh, dare I say Melira, Sylvok Outcast.

July 18, 2015 8:19 p.m.

enpc says... #24

Without a sac outlet, Life and Limb + Sporemound will end the game in a draw. You have to be careful with combos like that.

July 18, 2015 11:32 p.m.

-Fulcrum says... #25

Coopernicus, thanks for the suggestions, but they don't really fit in this deck. The thing about the combo pieces here is that I can play them without the combo itself and still get a decent amount of value out of them. Out of what you mentioned, the only card that fits the criteria is Devoted Druid. It's something I've considered but probably will not incorporate. Melira isn't bad either.

July 19, 2015 1:50 p.m.

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