Human sacrifice fest, mono black budget sacrifice deck.
The Deck
the battlefiled is set the Dark Prophecy captivates the human to gather and keep pileing one. Bloodsoaked Champions starts the assault they are the beaters no one really likes to block as they charges to there certain death with no fear or remorse, they laughs at death and if mortally wounded they will soon rise anew to leap to thier death once again. Overwhelmed by the scenario Qarsi High Priests run around killing their own, they have sealed the Grave Pact transforming the battlefield to a massacre. On the sideline Deathgreeters stand in delight as there brethrens blood flows awaiting to be next. As the corpses pile on the Village Cannibals and Mortician Beetles comes out of their hiding to eat the fallen. Soon the bloodshed will attract the occult, Shriekmaws the elmentals of death will manifest although they don't linger in the mortal realm long do they set their mark of death. curious Ravenous Demon
s comes out of the void joining the "festivities" marking them all doomed by the mighty Archdemon of Greed.
The Cards
Dark Prophecy is the enigne that keeps the deck going even with all these 1 drops. and with Deathgreeter you wont even lose life, giving you free card draw, when your creatures die in addition to all the other effects that may also come in place depending on what you got on the board.
Qarsi High Priest is a vital creature as it makes you able to sacrifice on demand. the manifestaions can then be turned face up if they are creatures essentialy making them a extension of your hand. Remember that Shriekmaw will kills manifestaions if there is no other legal target. Bloodsoaked Champion
+
Qarsi High Priest
will potentially make a 2/2 every turn with no extra card cost, making it easy to keep pressure up. Grave Pact
+
Qarsi High Priest
is a free Diabolic Edict every turn.
Shriekmaw does not have many legal targets, but that does not always matter even without legal target it will give value as long as you got about at least 1 or 2 of following combos.Grave Pact
+
Shriekmaw
kill spell also makeing them sac another creature.Dark Prophecy
+
Shriekmaw
kill spell that draws a card.Deathgreeter
+
Shriekmaw
kill spell that gives life.Mortician Beetle
+
Shriekmaw
kill spell that distribute a counter.Qarsi High Priest
+
Shriekmaw
kill spell that gives a 2/2 manifest
Deathgreeters role is to just stand around keeping you alive with a steady life gain. i recommend to always keep one around on the battefield but sometimes it can be advantageously to sac them.
Xathrid Necromancer makes so many dudes making all your humans poop out a zombie when they die. Bloodsoaked Champion will also leave a zombie behind making Qarsi High Priest make double 2/2. Don't be afraid to chump or sac the necromancers away though, making 2 2/2 for is plenty of value and then combined with any of the enchanments or carrion eating creatures makes it just so much more value. furthermore have 1 or 2 necromancers on the board makes it so much harder to boardvipe for the opponent, as they will leave a substantial amount of zombies behind, enabling you to get your Bloodsoaked Champions back from the grave when he pass the turn.
Village Cannibals is just here becuase i think they are cool and they are humans so they still combo well, If left unchecked on the battlefield as they can grow quite large though.
Ravenous Demon
is the finisher after he transforms into Archdemon of Greed ending games quite quick if the opponent don't have a solution. the downside (that you have to keep sacrificing humans) are not really a downside , as it is very easy to provide him humans to eat espically if you got at Bloodsoaked Champion out. Sacrificing humans combined with Dark Prophecy, Grave Pact, Mortician Beetle, Village Cannibals, Xathrid Necromancer or/and Deathgreeter are almost always value.