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Selvala, Heart of the Wilds

Commander / EDH Mono-Green

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4 drop (47)

5 drop (38)

2 drop (63)

7 drop (24)

3 drop (74)

1 drop (85)

8 drop (13)

9 drop (3)

6 drop (42)

0 drop (39)


the plan:

  • turn 1: ramp
  • turn 2: selvala
  • turn 3: usually just drop a 4 or 5 drop with high power
  • turns 4 and onwards: combos! generally, that means generating a lot of mana with selvala, using something like greater good or garruk to draw combo pieces, and assembling them for the win.

the general categories cards fall into:

  • the dorks (e.g., elvish mystic): so you can jam selvala on turn 2.
  • the turn 3 dudes (e.g., hunted troll): so selvala can do stuff and things.
  • the combo pieces (e.g., staff of domination): so you can go infinite.
  • the big draw (e.g., life's legacy): so you can find combo piece and go infinite.

all advice is welcome! i don't run tutors but feel free to recommend them anyhow.

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Date added 7 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

33 - 0 Rares

8 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.08
Tokens Beast 3/3 G, Elephant 3/3 G, Faerie 1/1 U, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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