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Bant removal! I've been playing angels for a while now, they're just awesome. This is my current deck; the main motivation of the cards is removal to stall the game until I can get out a biggy, be that Thragtusk with Restoration Angel or Venser, the Sojourner, for killer life gain and token gen. Or, using my early game exile creature fiend hunte to go for the infinite combo win. Play Fiend Hunter, exile opposing players creature, play second Fiend Hunter to exile Fiend Hunter number 1. Then play restoration angel to blink the first Fiend Hunter back, exiling the angel, then the flickered fiend returns - bringing back the angel. Seems pointless, until I say that every time I choose to do this I gain life from Seraph Sanctuary. The beauty of this combo is that its entirely passive, the main strength of the deck is still getting big Thragtusks and the all important Avacyn, Angel of Hope!

I feel like this could be a really fun way to play the game, and if you agree, why not give it a +1!

and of course any suggestions are welcomed

This Deck nows plays as a sister deck in 2HG! The second deck is breaking black, and generates massive demons, with potnetial for masses of tokens and huge life gain

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Date added 11 years
Last updated 4 years
Legality

This deck is not Modern legal.

Rarity (main - side)

3 - 1 Mythic Rares

37 - 10 Rares

14 - 2 Uncommons

4 - 2 Commons

Cards 63
Avg. CMC 2.84
Tokens Beast 3/3 G
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