This deck is pretty simple. The goal is to ramp into big creatures, use Xenagos to buff them, and then smash someone's face in. Xenagos activates at the start of each of your combat phases, so additional combats are wonderful. Almost all of the beaters have some kind of evasion, usually trample or flying. Godo is an odd card, since he only untaps himself, but he can search out the Ring of Thune to give another creature vigilance so I can buff that creature instead for the extra combat. It's usually best to only have one beater out at a time, because Xenagos only boosts one of them per combat, and boardwipes ruin this deck if you over-extend it. Also, you don't usually want Xenagos to become a creature, because he's hard to remove as an enchantment. Feel free to give advice or constructive criticism; it works well and it's fun, but there are always ways to improve. Thanks for any help you can give.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

28 - 0 Rares

15 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.95
Tokens Elephant 3/3 G, Emblem Domri Rade, Satyr 2/2 GR, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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