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Enchantment (2)


ERMAGERD

I'm looking for advice on how to help improve the early game, or possibly make the deck more defensive. Any hardcore agro deck can stomp straight through it without any problem.

As for win conditions, blatant, indestructible gods tend to lay the smack down pretty easy. Progenitus himself can also ruin someones day. I've also been able to get a mill win by having all my enchantments become creatures, and using Phenax, God of Deception.

Any suggestions would be highly encouraged!

Suggestions

Updates Add

-1 Planar Cleansing

Reason: This tended to screw me over more often then it realistically should in this deck. If I decide to add more board wipes to this deck, it will likely be land destruction. I have hesitated on doing so as I already have a land destruction Narset deck that makes people groan.

-1 Lilliana of the Veil

Reason: I almost never want to discard a card in this deck, making her better used elsewhere.

+1 Mirari's Wake

Reason: Double mana. Potential for an early game Progenitus by turn 4-5 with a stacked deck!

+1 Lurking Predators

The gods consider themselves as "enchantment creatures" while in the deck, so Lurking Predators can proc them. Not only is Lurking Predators an awesome way to cheat gods and other creatures into play, it can become a beatstick with Starfield of Nyx.

Comments

Revision 4 See all

(9 years ago)

+1 Lethal Vapors maybe
+1 Sphere of Safety maybe
Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

56 - 0 Rares

9 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 4.29
Tokens Angel 4/4 W, Enchantment Cleric 2/1 W, Enchantment Snake 1/1 BG
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