Combos include: Sharuum+Phyrexian Metamorph/Sculpting Steel+ Grinding Station/ Disciple of the Vault/ Glassdusk Hulk/ Bitter Ordeal

Time Seive+ Thopter Foundry+Sword of the Meek/ Thopter Assembly/ Myr Battlesphere+Academy Ruins/ Myr Battlesphere+Sharuum/Salvaging Station+Venser

Possible additon:

Karn, Silver Golem+Salvaging Station+Artifact Land+ Grinding Station (Can replace artifact land with sol ring or mana vault)/ Disciple of the Vault/ Glassdusk Hulk/ Bitter Ordeal

Card Draw:

Night's Whisper - With so few lands, early card draw is invaluable

Deep Analysis - Excellent value card, easy to pitch

Fact or Fiction - Value

Thirst for Knowledge - Great way to pitch combo pieces

Preordain - Cheap, great for consistency

Brainstorm - With so many shuffle effects, it's like I'm playing legacy! Also great with terminus

Gitaxian Probe - It's free

Windfall - This not only lets me pitch sculpting steel/phyrexian metamporph it also helps if there's a card advantage war. I often tutor for this when my resources are exhausted

Counterspells: Arcane Denial - One of my card is better than two of theirs!

Delay - Three turns is more than enough time to combo or find another answer

Muddle the Mixture - Not the best counterspell, but it's a great tutor

Counterspell - This used to be negate, but I switch to counterspell so I could counter things like Furnace Dragon

Swan Song - Counters almost anything, I don't care about a 2/2 bird attacking

Pact of Negation - A better Force of Will for protecting your combo

~I don't run tuck counterspells because they cost too much mana and I have enough board-wipes to sweep them

~I tried to choose counters that are less mana fixing restrictive

Disruption:

Supreme Verdict - Uncounterable, good vs mono-blue decks

All is dust - Gets through indestructible and leave my mana rocks

Terminus - Gets through indestructible and tucks commanders

Toxic Deluge - Good early boardwipe, gets through indestructible

Scourglass - This is slow, but it being an artifact has saved me many times. Also most people don't realize I can only activate it on my upkeep, even though I tell them.

Swords to Plowshares - This is for Kaalia

~I don't run path because I don't want to give them a land

Tutors:

Vampiric Tutor

Demonic Tutor

Entomb - Puts phyrexian metamorph or sculpting steel in the gy

Intuition - These piles are limitless

Lim-Dul's Vault - Arguably a better Vampiric Tutor, I don't often take too much life from this since my combo pieces are so redundant

Muddle The Mixture - Can get sword, thopter foundry, time seive and grindstone

Mystical Tutor - Can tutor terminus, Bitter ordeal or even demonic tutor

Enlightened Tutor - So many artifacts

Trinket Mage - I have 7 one mana artifacts

Tezzeret, the Seeker - 5 mana ramp or any cmc 4 or less artifact? Yes please

Artificer's Intuition - I have 7 one mana artifacts. Also is excellent with Sensei's Divining Top

Value: Stoneforge Mystic - My favorite Card, can tutor sword of the meek or batterskull

Snapcaster Mage - Such Value

Baleful Strix - My meta has a lot of fliers

Open the Vaults - Hopefully I was able to counter that rest in peace

Rhystic Study - Staple in multiplayer

Salvaging Station - I have 7 1 mana artifacts, 3 of which can be sacced repeatedly on their own

Venser, the Sojourner - This used to be unburial rites, I haven't decided which is better

Magister Sphinx - Good for plan B, beatdown

Possible Cuts:

Venser, the Sojourner

Stoneforge Mystic/Batterskull

Myr Battlesphere

Magister Sphinx

Disciple of the Vault

Possible Additions

Flayer Husk

Unburial Rites

Monolith/Key/Rings package

Suggestions

Updates Add

Comments

Date added 10 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

48 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.79
Tokens Bird 2/2 U, Emblem Venser, the Sojourner, Myr 1/1 C, Phyrexian Germ 0/0 B, Thopter 1/1 C, Thopter 1/1 U
Folders EDH
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