Sideboard


So here it is simple and sound. Survive through the early game while drawing and ramping on (preferably at their end step). Eventually you will want to be at the point, where you have Metallurgic Summonings (or Docent of Perfection   on board (best case scenario on t4). Next turn you hopefully get to play a Nissa's Renewal making a 6/6 token, fetching three lands and getting 7 life. The following turn you might be able to thorw in an awakened Part the Waterveil, which will give you two more 6/6's and an extra turn. This should be quite an believeable scenario since we have a lot of cards to dig into the deck.

This deck's worst enemy is aggro, which is why the sideboard is so anti-aggro oriented, and the mainboard has a lot of lifegain. For just to survive until you have a board presence to overwhelm your opponent.

(I'll try and make a card by card guide later)

Please reason with me.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 1 Mythic Rares

7 - 3 Rares

8 - 3 Uncommons

16 - 8 Commons

Cards 60
Avg. CMC 3.70
Tokens Construct */* C, Copy Clone, Emblem Nissa, Vital Force, Human Wizard 1/1 U, Octopus 8/8 U, Zombie 2/2 B
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