Declaration of Authority: Death or Exile
Standard
SCORE: 31 | 36 COMMENTS | 5126 VIEWS | IN 14 FOLDERS
at first i was going to upvote just for the name... then i play tested...and holy crap, this thing works fast. my only recommendation would be to possibly add refurbish in the deck. as i was playing i was always ditching the gearhulk because i could never get to 6 mana before I won, so being able to play him turn 4 would just be over the top
October 19, 2016 4:30 p.m.
o i didn't even pay attention, you only have one in there, somehow i got him almost every game. you would need more to justify a Refurbish
October 19, 2016 4:32 p.m.
poonlos Thanks for the feedback... I do have a decent amount of exile so it might be worth adding. The only thing is that if I add Wasteland Strangler then I feel like I have to add Eldrazi Displacer. At that point I might as well make it an Eldrazi W/B deck. It's definitely worth considering... :]
Maverik3 Haha well I am glad to hear that because that is exactly what I was going for. If I can gear it towards being even more aggressive I will definitely look into that. I am going to look into my options at maybe expanding the number of Noxious Gearhulk and including 1-2 Refurbish. I will just have to figure out what to swap and do some play testing. Thanks for the feedback I always appreciate interesting ideas.
October 19, 2016 7:11 p.m.
Nice deck! My main concern with it is that with only 8 colorless sources, I could see you getting stuck with Warping Wails in hand being unable to cast them a lot. For sweeper protection, Selfless Spirit seems almost better, since it can also stop Kozilek's Return. You could also try Eternal Scourge, Archangel Avacyn Flip, or even just more removal.
As for beating sweepers, your Scrapheap Scroungers will help as well, and you could add some Shambling Vents too. I don't think they'd hurt your tempo much, as you are a slower control deck with only 4 one drops anyway. You might miss a turn 4 Thought-Knot Seer because of them every now and then, but the consistency and free threats/lifegain they add is nothing to sneeze at.
I'm also not sure Nephalia Academy is the greatest colorless land choice. The only thing I can think of it helps against are Harsh Scrutiny and Reality Smasher, and neither of those is abundant right now. You might try Blighted Fen, Spawning Bed, Sequestered Stash, or Westvale Abbey Flip instead. Or even Wastes, perhaps alongside Evolving Wilds to help you get access to colorless more consistently.
I'm not sure why you say you'd feel like having to add Eldrazi Displacer if you added Wasteland Strangler.
Finally, I can't believe I just noticed the combo of Eternal Scourge and Scrapheap Scrounger. Sounds like a real nightmare for opposing control decks- I'll have to try it :)
October 19, 2016 10:46 p.m.
You don't wanna be too redundant though... Creatures can only enter tapped so many times...
October 19, 2016 11:36 p.m.
Sogatog Thanks for your feedback! I tried to address each issue:
I haven't run into any issues with colorless mana while play testing. I have an 80% chance to draw one of them by turn 4 which is the goal... It's primarily an anti board wipe with some utility.
Selfless Spirit is on the sideboard because it has limited utility. It does little against W, B, or U. I am not a fan of relying on indestructibility since it is very easy to get around. People love it, but there's a reason a lot of my removal is exile and not destroy...
Shambling Vent... Honestly I just don't like slow lands and these in particular can be easily removed when they become a creature causing even more disruption to the tempo. This deck is all about pressure and disruption because it is not a full control deck. On that not I am also staying away from sacking lands.
Nephalia Academy is also useful with/against Collective Brutality, Creeping Dread, Distended Mindbender among others. I do admit it isn't the most useful land and discard isn't super popular, but from play testing the deck is weakest against W/b/u control.
Eldrazi Displacer + Wasteland Strangler/Noxious Gearhulk/Thought-Knot Seer... Flickering plus added survival?
I think your main focus was the control portion of the deck. It's true I don't have one drop creatures, but I have 17 two drops. The deck is much faster than you think. The point isn't to lock down board for a wincon... I have almost no card draw.The point is to remove threats and disrupt your opponent while continuously dealing damage.
October 20, 2016 2:56 a.m.
zerosmayhem says... #8
If you play Eternal Scourge you should play 4 and some number of Lost Legacy main. You can target yourself, immediately pull them from your deck and start bringing them out. Also can potentially draw some cards too.
October 21, 2016 9:23 a.m.
zerosmayhem that's a really interesting combo I had not thought about. It would definitely work, but Eternal Scourge is not my strongest creature. Lost Legacy is mainly used for crippling combo decks. Fetching 4x copies of Eternal Scourge does not impact the game as much as removing all copies of Fumigate from a control deck. Thank you for the feedback!
poonlos says... #1
I might consider Wasteland Strangler over Eternal Scourge since you are exiling things anyways maybe get some value out of it. I know Eternal Scourge combos well with Scrapheap Scrounger though.
October 19, 2016 3:15 a.m.