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I am a casual player and I have made a deck from some cards I have and a deconstructed commander deck. I don't want to spend hundreds of dollars on cards but it would be nice to get some feedback on which cards are good for the deck and which aren't.

now for an explanation.

The deck works on white soldiers with a few supporting cards. I use cards like Celestial Crusader , Marshal's Anthem, Veteran Swordsmith and True Conviction to buff my soldiers which I spawn with Dawn of Hope, Elspeth, Sun's Champion, and Mobilization. I have trump cards in Serra Avatar and Cathars' Crusade both of which can turn the battle in my favour.
combos in my deck include the obvious Cathars' Crusade+anything that spawns multiple creatures. Hero's Blade+Kemba, Kha Regent for a turn 4 5/6 that spawns 2/2 cats at the beginning of your upkeep each turn. A simple combo is Congregate into Serra Avatar to get a huge creature Serra avatar benefits greatly from Swiftfoot Boots, if your opponent uses most of their mana after your seventh turn while you have equal or greater health than them then attacks all out while you still have six mana and Sunblast Angel in your hand then you can board wipe your enemy then win uncontested if you have Serra Avatar in your hand and Swiftfoot Boots on the battlefield by playing Serra avatar and equipping swiftfoot boots to it to give it haste.
for Mana I use 16 Plains, 1 Marble Diamond, 1 Sol Ring, 1 Emeria, The Sky Ruin, 2 New Benalia, 1 Pearl Medallion, 1 Drifting Meadow and 1 Knight of the White Orchid. This brings us a total of 20 lands and four mana ramp cards. Two big cards in here are Emeria, The Sky Ruin and Knight of the White Orchid emeria can come in clutch if it gets to late game and we have lost our trump cards, providing free blockers and reviving strong buffers and attackers. Knight of the white orchid is in there to drop turn three before you play a land if you go second, it allows you to get the land advantage when it starts to matter.
for creature destruction we have 1 Swords to Plowshares, 1 Celestial Flare and 1 Wing Shards. for board wipes we have 1 Sunblast Angel and 1 Fell the Mighty. Then we have some miscellaneous cards that can remove threats them being a Comeuppance and the other being 2 Pacifism. These cards along with Elspeth, Sun's Champion work together to eliminate threats.
To get the cards we want we have a couple of options; we can use Mentor of the Meek which synergises well with the tokens and low mana cost creatures that fill our deck. We have 2 New Benalia which allow us to scry. We have Drifting Meadow for if we have plenty of lands. Something slightly more auxiliary is Dawn of Hope it allows us to get a couple of 1/1s with lifelink and draw when we gain life. Probably the biggest cycling card in the deck is Skullclamp which allows us to pretty much sac */1s to draw cards which works very well in this deck.
not a meta pick but Dovescape can bring an almost guaranteed victory in the right circumstances. anyways it is fun why wouldn't you use it.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

20 - 1 Rares

15 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.88
Tokens 1/1 WU Token Creature Bird, Cat 2/2 W, Emblem Elspeth, Sun's Champion, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink
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