5: Alternate Win Condition (1)

6: Draw (9)

7.1: Interaction - Counter Spells (3)

7.2: Interaction - Removal (2)

7.3: Interaction - Board Clear (3)

7.4: Interaction - Other (2)


Deck Summary

This is a GU midrange EDH deck utilizing the new fractal tokens from the Quandrix school. This deck walks a tight line between being 'Tall' and 'Wide' with having a lot of +1/+1 Counter generation and Token generation. The new Fractal token which enters with +1/+1 counters on them, support both themes and is the main glue of the deck.

This decks win conditions are very limited and straight forward. The decks win cons are also obvious for the table as well.

  1. Bring all your opponents' life totals to 0.
  2. Win with Simic Ascendancy.
  1. Adrix and Nev, Twincasters is a good commander for this deck since the main the This also works very well with the next card...
  2. Doubling Season doubles all tokens and counters and fractals double dip on this effect. An expensive enchantment, but this effect scales super well with the deck.
  3. Simic Ascendancy is the alternate win-con, which works very well with fractals and all +1/+1 counter generation and duplication in this deck. This can be tutored up with Long-Term Plans
  4. The Ozolith allows for +1/+1 recycling and this deck has a lot of +1/+1 generation.
  1. Adrix and Nev, Twincasters + Doubling Season will generate 3 extra tokens every time you generate 1 for a total of 4 tokens, and this can be improved further by cloning Adrix with Double Major, Sakashima of a Thousand Faces and Helm of the Host
  2. Ezuri, Claw of Progress + Paradox Zone or Ezuri, Claw of Progress + Fractal Summoning allows for huge Experience counter generation since Fractals come in at 0/0.
  3. Ruxa, Patient Professor and Esix, Fractal Bloom synergize greatly with any and all tokens in this deck. Ruxa will give a Buff and will add additional reach with it's damage assign ability. Esix will allow for every token to start much stronger.
  4. Herald of Secret Streams will couple well with all the +1/+1 tokens this deck generates.
  5. Perplexing Test will reset the board state if it resolves since you should have the most tokens by far.

This deck has an average CMC of 3.28, so you want 3-4 lands in your starting hand or 2+ with early game ramp. I would always mulligan at 0-1 lands and I would consider mulligan at 5+ lands since you would have a 32.6% (30/92) chance of drawing a land on the first draw and flooding from there is pretty likely with 35 lands.

The early game is gonna be a normal Simic strategy. Ramp. Ramp often and ramp quick. You will want to get mana and get something you will want to double with Adrix. You goal will be to cast Adrix and then double a token. You might want to do this all in one turn, or since Adrix has ward, you could try to cast on separate turns. The early-game will likely end when you have Adrix and a few tokens out.

The mid-game will start to differ a bit from standard Simic decks. You will want to create fractals and other tokens and get a wide but tall board. Adrix will probably be dealt with at some point, but we want to increase our pressure and give our tokens all the power we can with cards such as: Herald of Secret Streams, Forgotten Ancient and Ruxa, Patient Professor

This deck will want to close out the game by either swinging with fractals or just ending with Simic Ascendancy. I would wait to cast Simic Ascendancy until you have 1 to 2 counterspells if possible.

Since this is my first EDH deck and write-up, I expect revisions and additions to come but I appreciate anyone reading and commenting.

Suggestions

Updates Add

Comment on Changes:

We are adding a little more fractals since that is the main theme and more tokens are always helpful.

Added:

  • Geometric Nexus can be a mana sink in the late game and we might not mind creating fractals for one or two counters.
  • Kasmina, Enigma Sage only running two other Planeswalker means this won't be getting insane value but this will allow us to replace our token generation on the other Planeswalkers with fractals.

Removed:

  • Fyndhorn Elves removing a mana dork because we already have a lot of ramp.
  • Blighted Woodland we are going down to 35 lands since we have so much land ramp and removing this land that also land ramps.

Comments

99% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

40 - 0 Rares

17 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.28
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Experience Token, Fractal 0/0 GU, Human 2/2 G, Plant 0/1 G, Spider 1/2 G, Wolf 2/2 G, Wurm 6/6 G
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