Infinite Goblins! (1072 Damage turn 4)

Modern Duckling

SCORE: 631 | 343 COMMENTS | 177801 VIEWS | IN 303 FOLDERS


ctrlALTdel says... #1

ever thought about about splashing white for Congregate

March 27, 2016 9:33 a.m.

tyty4ty says... #2

How's the match-up against creatures toolbox

March 29, 2016 4:03 p.m.

tyty4ty says... #3

How's the match-up against creatures toolbox?

March 29, 2016 4:03 p.m.

Leone_Kaiser says... #4

I wanna build this modern deck, but as for creatures, I only got one Goblin Guide and one Warren Instigator. Got any suggestions for the missing goblins?

April 11, 2016 5 p.m.

Duckling says... #5

SUPER SORRY for this SUPER LATE response folks. I generally try hard to be good at responding but school is INSANE right now! MorgsJ actually surprisingly not a whole lot. I would prefer 4 honestly, but I just didn't buy a fourth yet haha, my bad. Although, I do admit, having three works just as well 99.9% of the time, and I haven't tested it with 4 it might be worse because it makes it harder to lightning bolt or grenade in some games where you get two souls. But yeah, probably better to have four honestly. Thanks for the comment, I appreciate it!!

ctrlALTdel Well I have actually never considered splashing white, because it is a mono red goblin tribal deck. Generally the only other (kind of) goblin color you could argue might be black, but there is hardly anything worth splashing black for either. Congregate is a good card for players who are making their starting decks and that sort of thing, but it lacks in any power/utility in stronger competitive decks, so it's really not strong enough for my deck. Thanks a lot for the suggestion and comment though!

tyty4ty Ok, well.. lets see here. My brother actually plays Toolbox, and it's definitely a harder matchup I admit. It's really hard answering to threats while they can also gain life. Although, if I was to have a good hand, compared to them having a good hand, i'd probably have a slight edge because I can attack in for a lot with Legion Loyalist so that even if they block they'll take too much damage. But this matchup is super hard to beat consistently, because well, their deck is so consistently strong. If they manage to shut down your Goblin Chieftain and you can't make enough goblins quickly they combo off and you lose. I hope that answers your question, but don't be scared to ask more! Thank you!

Leone_Kaiser Hi there! I'm super glad to hear you like my deck! Okay, you're missing some pretty good creatures there but that isn't the end of the world. Besides saving up over time to achieve those, I'd want to keep my curve, so replace the Guides with one drops and Instigators with two drops. If I were you I'd probably add 2x Foundry Street Denizen, 1x Goblin Rabblemaster, and 3x Mogg War Marshal :) Thanks for the comment, and I'm glad this deck is helping you make your own!!

April 12, 2016 9:36 p.m.

JakeKita says... #6

What are your thoughts on running some fetches just to thin out land drops; may or may not be something you agree with but, I am just curious.

Second, thoughts on Goblin King? Might be better than Tuktuk the Explorer because of Tuktuk the Explorer needing an extra "step" to reach value while Goblin King gets value when it enters and helps make goblins pseudo unblockable vs any sort of mountain, Steam Vents, Sacred Foundry, etc.

April 13, 2016 10:51 p.m.

JakeKita says... #7

jk, just saw it in sideboard :/ I am tired but, still curious.

April 13, 2016 10:52 p.m.

tyty4ty says... #8

What do you think of Blood Moon it can shut down some decks for a couple of turns and is great with Goblin King

April 14, 2016 7:35 a.m.

Duckling says... #9

JakeKita Thanks for the question! Okay, the reason Goblin King isn't mainboarded, is because it does have an impact, but without haste at that mana cost is rather difficult to get around. I chose Tuktuk the Explorer over it because one of the biggest problems encountered with any deck like this is your key creatures getting shot down. Generally Goblin Chieftain doesn't last long, or I win the next turn normally. Therefore Tuktuk is a way to push small amounts of damage in, prevent life-shattering board wipes and there is also a really cool play. If you have a chieftain on the field turn 3, then mountain, tuktuk, goblin grenade, attack in with your new 5/5 Goblin token, which gets buffed with haste, it's a way to have a big creature in the deck. That being said, Tuktuk is one of the creatures that is pretty easy to sideboard out and is pretty interchangeable. I find that fetches are expensive, make you lose life, and the games don't go long enough for it really to matter honestly. I see nothing wrong with them, but I didn't feel like spending the extra cash for something that so insignificantly effects the game where you're aiming to win on turn 4-5 consistently Completely up to the player, and who knows, it might work better :)

tyty4ty Blood Moon is a GREAT card in general. Definitely, definitely a good card for the sideboard, I wouldn't mainboard it because it can lose a lot of tempo in a deck that relies so heavily on said tempo, but if I had them right now I would include them in the sideboard. Probably only two of them, but still I would definitely do that. I'd probably take out a couple of Vexing Devil

Thanks so much for the comments guys!

April 15, 2016 6:08 p.m.

shadow63 says... #10

if i was wearing a hat id tip it you my good sir. the only thing id change is id swap out tuktuk for Goblin King or Goblin Wardriver

June 1, 2016 6:28 p.m.

Duckling says... #11

Haha thank you shadow63! I've seen different suggestions similar to this before, but I have to say I'm just a big fan of Tuktuk the Explorer, the burst damage that can be applied with him is actually a lot more than first meets the eye. If you have a Goblin Chieftain on the field, next turn you send out Tuk and Goblin Grenade it into either face or their obnoxious blocker, then you now have a 5/5 goblin token, that has increased stats and haste, technically just with it and grenade alone you can do 11 damage to face in the single turn. Whether or not it is better, I just love him and the little unexpected things you can do with him. But, I do agree he isn't the best goblin, and he is definitely one of the creatures that can be swapped out the easiest. Thanks for the comment, I hope you at the very least gained a new viewpoint for Tuktuk the Explorer and if you ever find yourself facing off against one you have a little bit more caution than before :)

June 1, 2016 8:01 p.m.

shadow63 says... #12

Oh I over looked the combo with goblin grenade. I may have to do some testing in my deck krenko brought the party

June 1, 2016 8:11 p.m.

ant_19 says... #13

Hi again Duckling could you do me a favour and take a look at Red Rush for me?

It's a fast deck usually winning by T4, but if you have any opinions on sideboard cards that would be useful i'd appreciate it.

Thanks.

June 2, 2016 7:42 a.m.

xboomstickx says... #14

i've taken 4 lands out and put 4x Simian Spirit Guide and the deck works better. but that's me

June 3, 2016 2:25 a.m.

micah1 says... #15

I'd run Warren Instigator if you're running Simian Spirit Guide. I'd also drop only like 2-3 lands and something else.

June 5, 2016 4:59 p.m.

Duckling says... #16

Hey guys thanks so much for the comments!

shadow63 - Yeah it is just a synergy that can be extremely useful, also if you're against more control oriented decks, it's just a threat because their board wipes still create a 5/5 goblin token that when it attacks on a cleared board will guarantee five damage, and if followed up with a goblin grenade on its own, or something it could very well be lethal. I'll definitely check out your deck!

Hi there ant_19! I can definitely take a look and I'll see if I have any useful suggestions!

That's a cool idea xboomstickx! I've never tried that, so by no means can I say I know exactly if it work better or not. Although, I do have to admit seeing as I have a curve that does fit my mana-base, I would be nervous taking out too many lands. If I brought it down to 16 land, I wouldn't consistently be getting my third land that for me would be a pretty big deal, now mind you, it would work awesomely with Warren Instigator if you were able to get that out turn one and they can't remove it. I don't know if this is with the same model of my deck, or a different deck so I can't say for certain, but if I were you I'd try and keep at least 18 lands, because if you're playing against an answer heavy deck, or even just a deck that gains life it's hard to push the same amount of damage that you can when you have more lands. (Also, strictly speaking, Simian Spirit Guide is a hand-thinner which is alright if you can have an explosive start, but risky in the overall consistency) But it is a very cool idea, and if you get any progress with it, keep me updated!

Thanks guys for the comments and upvotes I appreciate it!! You're the awesome people that boosted this deck up past 300 votes, HOLY! <3

June 6, 2016 10:58 a.m.

purphoros as tuk tuk alternative?

June 8, 2016 8:51 p.m.

Duckling says... #18

Hi Its_Johnny_Bravo, Purphoros, God of the Forge I wouldn't recommend actually, it's 4 cmc which is just at the point where it is hard to really play, it'd be better just to go with other goblins. Potentially two more Foundry Street Denizen honestly, they're oftentimes almost as strong as Goblin Guide.

June 8, 2016 8:59 p.m.

beastyboya says... #19

u could sideboard bloodmoon?

June 26, 2016 12:22 p.m.

Duckling says... #20

Hi there beastyboya! It definitely is something I am considering doing, it's obviously really good, and I have to playtest with it. Although at this moment I'm not willing to spend all that money haha, I'll have to playtest with some proxies to see how it goes, and I'll change the deck accordingly when that happens! :) Thanks for the suggestion!

June 27, 2016 7:10 p.m.

beastyboya says... #21

Yea I was just thinking how annoying it would be for other people i forgot that u were on a budget. nice deck too

June 27, 2016 7:13 p.m.

Duckling says... #22

Thank you very much! Yes it is definitely a good option for decks such as scapeshift and so on, now that twin is gone you could switch it for Rending Volley in the sideboard for sure.

June 27, 2016 7:59 p.m.

beastyboya says... #23

yea, well good luck

June 27, 2016 8:20 p.m.

xboomstickx says... #24

Done lots of play testing on Simian Spirit Guide. Having Warren Instigator on turn 1 is so good. getting out krenko on turn 2 i have done 7 out of 10 plays. and Blood moon works so well with this deck. but i run only 1.

So i have taken out 2 lands and put 2x Simian Spirit Guide

yes it can be risky, but if Warren Instigator can survive turn 2 your in for good times :)

June 29, 2016 2:07 a.m.

slaftergames says... #25

Okay sorry, I'm a little confused about your "1,072 damage on turn four" claim that you illustrated in the description. How are you attacking twice per turn on turns three and four and how do you have more than one copy of the same legendary Krenko, Mob Boss on the field at a time?

June 30, 2016 7:32 p.m.

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