Infinite Goblins! (1072 Damage turn 4)

Modern Duckling

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Duckling says... #1

Sweet xboomstickx that sounds sweet! How detrimental is it when drawing a guide later in the game??

slaftergames That's alright, it's pretty confusing stuff haha. I'm only attacking with one combat, but Warren Instigator had double strike allowing two attacks, one with first strike and the second as normal combat strike. Then, when we cheat out Krenko, Mob Boss with Warren Instigator, I'm able to have it enter the battlefield after the First Strike damage, and before anything else happens I use it's ability, tap for X goblins, and then normal combat damage goes through getting my second strike with Instigator on to the opponent which causes me to send out another Krenko, Mob Boss which forces me to sacrifice my first Krenko due to the legend rule but then I can now tap this new Krenko. Does that clear things up for you?

June 30, 2016 8:46 p.m.

Duckling says... #2

Sweet xboomstickx that sounds sweet! How detrimental is it when drawing a guide later in the game??

slaftergames That's alright, it's pretty confusing stuff haha. I'm only attacking with one combat, but Warren Instigator had double strike allowing two attacks, one with first strike and the second as normal combat strike. Then, when we cheat out Krenko, Mob Boss with Warren Instigator, I'm able to have it enter the battlefield after the First Strike damage, and before anything else happens I use it's ability, tap for X goblins, and then normal combat damage goes through getting my second strike with Instigator on to the opponent which causes me to send out another Krenko, Mob Boss which forces me to sacrifice my first Krenko due to the legend rule but then I can now tap this new Krenko. Does that clear things up for you?

June 30, 2016 8:46 p.m.

slaftergames says... #3

My bad, I misread. I thought all your goblins were doing damage twice.

June 30, 2016 10:08 p.m.

freakingShane says... #4

I hate to do this, but I am absolutely envious of how you got Krenko as your background. How did you manage that?? (If you don't want to share your magic trick, I totally understand! Just super neat!)

July 2, 2016 6:22 p.m.

Duckling says... #5

Haha freakingShane everyone has to learn somehow, so no worries whatsoever I'm here to help :) In the description box on edit,

< img src=" Insert URL of Image here" style="position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1;" / >

(No spaces inbetween the < and the text :) Hope that helps

July 2, 2016 8:18 p.m.

freakingShane says... #6

This will be my new thing to work on; thanks a ton! Again, super cool and I've seen literally no one else with it!

July 2, 2016 9:12 p.m.

Duckling says... #7

No problem, glad I could be of assistance! I love it, I'm glad you share that love with me! :)

July 2, 2016 9:28 p.m.

Foof811 says... #8

So I've built this deck in paper, and it's incredibly fast and lethal. One thing I keep having a problem with, is board clears via Supreme Verdict and such. Against UWB Control, it is incredibly difficult to keep my Goblins from dying, and what usually happens, is turn 2 i play a Warren Instigator and they respond by playing a Wall of Omens on their turn so it ends up in an aggro stalemate for me, and they can stabilize, wipe the board, and then use Lingering Souls to attack me with fliers I can't deal with. The deck works amazing, it's just very vulnerable to board wipes and early walls, especially when trying to get the value of Warren Instigator

July 3, 2016 9:35 p.m.

Duckling says... #9

Foof811 I've had a decent amount of matchups with different control style decks and the main thing I can say is that you have to run a race faster than you ever have in your life haha. You're wanting the fastest, pretty well haste only cards onto the battlefield, that do immediate damage. I always side in Vexing Devil to even further push quick damage through. Walls are annoying without any doubt, but combo instigator with Goblin Chieftain (not really combo but use them together) and either the wall is blocking instigator in which case it is dying, or it isn't and you get through to face. Also, never be scared to grenade an early blocker to let instigator through, same goes with bolt of course. Because if you have to grenade a denizen or guide in order to kill his guy and then get say a rabblemaster and like a piledriver, why wouldn't you :) Also another reason for Tuktuk, they wipe your board.. except for the new 5/5 goblin token you have on the board when they're tapped out. Although, it can be a hard matchup no matter what if they have enough clears.

July 4, 2016 2:37 p.m.

freakingShane says... #10

Read most of the comments and saw Reverberate as a suggestion. Actually, it might not be that bad. Yeah, you could only copy Goblin Grenade out of your own spells, but what about as a counterspell? Someone counters Krenko or Instigator, you respond with Reverberare and copy their counterspell, essentially countering their counter? If that makes any sense. xD

It probably still wouldn't be worth it, but food for thought. It would help to bottleneck a control deck's mana and keep you on your path of goblin destruction!

July 5, 2016 1:46 a.m.

Duckling says... #11

Reverberate is a good card but Cavern of Souls lets me not worry about counter spells, and then after that the only things I'd ever want to use reverberate on would really be something like Chord of Calling or something like that simply because I'd be getting a good goblin for two mana. Sadly I just don't think that those odds are worth putting it in. :) Thanks for the comment as always, and never hesitate to comment some more!

July 5, 2016 3:35 p.m.

freakingShane says... #13

That's what I was thinking too! Just thought I'd mention that Reverberate could be used on more than just your own things.

Really, your deck is basically where it needs to be. There is little, if anything, that could make it any better. Keep it up!

July 5, 2016 4:15 p.m.

Foof811 says... #14

I thought when it comes to copying spells, if there's an in the mana cost, the is always 0 when it's copied, so in that sense, if you did copy Chord of Calling, you wouldn't get any benefit from it.

July 6, 2016 12:53 p.m.

@Foof811: That's for casting spells without paying their mana costs.

When a spell has in its cost, you can only declare a value for X if you're casting that spell for its mana cost. If you're casting it for an alternate cost, X defaults to 0.

When you copy a spell, however, you copy all decisions made for it, including any X value declared.

July 6, 2016 1:04 p.m.

Duckling says... #16

It's definitely a cool card for sure, and can be extremely useful in different decks and different situations. (especially in commander for taking extra turns and such) Thanks a lot freakingShane!

Thanks Epochalyptik for clearing that up :)

July 6, 2016 1:47 p.m.

Foof811 says... #17

Went 2-2 last night at FNM with this deck. Won the first 2 against Blue Moon and Esper Dragons, and then lost when i faced hard counters to this deck. Living End and Boros Burn. Didn't lose too horribly to Boros Burn, just got terrible draws. Really fun though. Maybe taking out 2 Altar of the Broods, 2 Impact Tremors and putting in their place, 2 Tormod's Crypts and 2 Dragon's Claws would be good for that. My LGS meta is like 60% Jund btw. Some other good burn protection card suggestions for this deck would be nice too.

July 16, 2016 5:16 p.m.

Duckling says... #18

Awesome! I'm glad to hear you went out and used this deck Foof811! Yeah Blue moon and Esper Dragons would be good matchups normally for sure :) Yeah living end would be a difficult matchup without doubt, you'd have to rush for lethal extremely quickly. I definitely like both options suggested, I literally run tremors and altar because it can be hilarious, but no they're probably not the best options. (although it was hilarious to mill a guy in a couple of turns after krenko because he was using lantern control) You could take out rending volleys, altars, and impacts really now if you wanted to. Blood Moon is another good sideboard option. To counter boros burn, seeing as you could probably beat them if they didn't get their little healing annoyances via Lightning Helix and that sort of things, Skullcrack could be useful :) I like Crypt because it's super easy to use it's 0 cmc and so forth. Claw on the other hand is kind of annoying because it costs 2 which is when you're supposed to be setting up a board state. But yeah that's just some of my thoughts probably proposed in a very disorderly way in this paragraph because I'm a little tired haha, but yeah hopefully it might add some valid thoughts.

July 17, 2016 12:45 p.m.

Foof811 says... #20

Duckling Yeah Boros Burn was incredibly annoying because of Lightning Helix. I destroyed the guy in the first game because I got an incredibly explosive start with a turn 1 Warren Instigator via Simian Spirit Guide and 2 Goblin Guides on turn 2. Games 2 and 3 went awful though because I got terrible draws, and i ended up having to pass turns because I had nothing to play. I blame that on me though and not the deck. My shuffling is garbage lol. I do have a copy of Blood Moon I could throw in, and a couple Skullcracks as well. Not having a Kor Firewalker for red makes it incredibly annoying to deal with burn as a mono red aggro.

July 18, 2016 2:28 a.m.

Foof811 says... #21

I'd say after rigorous testing, make the Warren Instigator a 1 or 2 of. 4 is pretty overkill. It's mainly a dead draw if you don't have anything in your hand to trigger from it, or if your opponent has creatures to block with. On another note, I went 3-2 today and managed to beat Jund, UR Delver, and Eldrazi Tron. Eldrazi Tron came down to the wire though. I only won because he mis-blocked and took lethal damage.

August 13, 2016 6:34 a.m.

theConspiracy says... #22

I suggest replacing the 2 Tuktuk the Explorers with 2 additional Foundry Street Denizens.

September 30, 2016 8:55 p.m.

I got stuck against someone playing Auriok Champion and Worship on the board...any ideas?

December 13, 2016 3:10 a.m.

Duckling says... #24

Hey there dingleberriesxl oh gosh that's quite the name haha. Auriok Champion and Worship definitely make it tough to come out on top. I have lost to Worship before, only once though, it's kind of depressing, but normally that is the kind of deck that doesn't kill you quickly. One of the methods you can use is actually to put that really really weird controversial sideboard card Altar of the Brood, it with Krenko, Mob Boss is one of the biggest surprises you will give an opponent. I won that way against Lantern Control which was quite amusing for both of us, not too many mono-red aggro decks that win by mill in a few turns. Otherwise if you're finding Worship is becoming relevant you might need to splash another color because red has a tough time with enchantments. There is almost no removal, the only semi-cost-effective option is something like Liquimetal Coating or Ratchet Bomb both are pretty bad in most situations though. If you're finding it to be super common, they might work but you'd need to make some other changes too :)

December 15, 2016 2:35 p.m.

HEX. says... #25

Splash for Intruder Alarm?

February 25, 2017 10:10 p.m.

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