Infinite Goblins! (1072 Damage turn 4)
Modern
SCORE: 631 | 343 COMMENTS | 177796 VIEWS | IN 303 FOLDERS
Mindcrime88 I don't see why not, the easiest is probably by email or something. I have an alt email that I connect to regularly which is [email protected] which you can feel free to ask away at. Otherwise you can contact me directly through tappedout but there will be delayed responses is all.
November 25, 2019 6:34 a.m.
Am I missing somthing here 7 chieftains pretty sure that isn't legal
December 14, 2019 7:23 p.m.
Wait, you can only have four copies of a card in your deck, right? So how do u have 7 goblin chieftains?
February 12, 2020 2:40 p.m.
Strengths:
Perk #1: Tons of great combos in this deck.
Perk #2: Every card fits an awesome theme.
Perk #3: There is a lot of low converted mana cost in this deck, which allows you to ramp up really quickly.
Weaknesses:
Issue #1: You can't have 7 copies of a card - Therefore, you would need to remove 3 copies of Goblin Chieftain.
My Suggested Fix: Add 3 different cards. You could replace the 3 copies of Goblin Chieftain with 2 copies of Foundry Street Denizen and 1 Mountain. Low cost, high value for early game consistency, and better mana consistency in the deck.
Issue #2: There are a lot of high rarity cards in this deck - which means you can only play a certain number of copies of each card. Because there is so many high-rarity creatures, you have a high likelihood to draw dead cards.
Example: If you draw 3 Warren Instigator in your first hand, you would have 2 dead cards in your hand because you can only play 1 Warren Instigator per game. It's a legendary.
My Suggested Fix: Fill in the 3 missing copies of Goblin Chieftain with cards like Burning Inquiry, Knollspine Invocation, or Bag of Holding. That would allow you to discard the useless cards and get some value out of them.
Overall: I rate this deck 4 out of 5. Great theory-crafting, great combos, but there are some fundamental issues with it. Luckily, those issues can easily be fixed.
March 4, 2020 9:01 a.m.
Korbear drawing 3 Warren instigators isn't bad hes not a legendary creature you can drop as many as you like.. but if you feel that's an issue replace with goblin lackey... but multiple instigator triggers are fantastic.try adding a goblin ringleader into the mix. One creature in hand Warren instigator trigger drop ringleader reveal 4 cards all goblins go to your hand trigger instigator again drop more goblins. The only legendary is krenko.
March 5, 2020 7:47 p.m.
I was under the impression that the color or rarity affected how many of that card you could have in play in a game. Examples: Legendary/Mythic Rare, 1 copy in play per game. Rare, 2 copies. Uncommon, 3 copies. Common, 4 copies.
After some research, I can see that I was wrong about this. This only applies to legendaries.
March 9, 2020 10:08 a.m.
Haha somehow my Goblin Warchief I managed to put in as chieftain, my bad - unintentional. Should be fixed now. Thanks for the comments.
May 29, 2020 2:36 p.m.
Anyone wanna check out a cool deck o’ mine? It is Omnath, Locus of Raves *Tribal Build
May 29, 2020 4:14 p.m.
The_Icy_Potato says... #12
You could add Insult/Injury, Doubleing your damage for 3 mana.
June 9, 2020 11:22 p.m.
Pakkinniburgh says... #14
What do you think about adding a Muxus, Goblin Grandee ?
July 5, 2021 9:51 a.m.
Hello guys. Im sorry, but I don't understand how can I tap Krenko at turn 3 two times.
July 9, 2021 2:07 a.m.
Kaleidoscope13 says... #17
Does putting your Krenko on turn 3 still affect the skill "tap" because of summoning sickness? according to rules it's still affected by summoning sickness and thus can't use the skill. please correct me if im wrong, great build too.
April 26, 2022 5:57 a.m.
InSpiredWON says... #18
What do you do about Ghostly Prison? It seems like it would shut down this deck?
Mindcrime88 says... #1
Is there another way we can contact you with questions about deck building?
November 16, 2019 6:54 p.m.