Infinite Goblins! (1072 Damage turn 4)
Modern
SCORE: 631 | 343 COMMENTS | 177880 VIEWS | IN 303 FOLDERS
Um, haha you must of missed them SpaZZoiD! I have four in my deck!
September 25, 2015 6:30 p.m.
Jimmy_Chinchila says... #4
Really cool build, makes me wanna play competitive Modern +1072!!
September 30, 2015 3:54 p.m.
Haha thanks a lot Jimmy_Chinchila! Let me know if you ever get to try it out!
September 30, 2015 4:32 p.m.
Jimmy_Chinchila says... #6
My issue is I only have 1 goblin guide and no Warren Instigator, but as soon as I can get those ill definitely play it and report back! Been a while since I seen a deck I was excited to make and play
September 30, 2015 5:58 p.m.
Its_Johnny_Bravo says... #7
You know, ive done alot of thinkin and obviously youre gonna get my +1, but I have been testing Subterranean Scout with Warren Instigator. and it is just rediculous.
October 23, 2015 8:59 p.m.
Thanks Its_Johnny_Bravo! I agree that your combination between the two is a good combo, but the main issue for me with that, is Subterranean Scout doesn't give pretty much anything later on. A different option that you can use which could be more budget friendly, while giving haste as well and can be repeatedly used is Break Through the Line. There are definitely lots of things that you can use to make Warren Instigator get through! My main issue, is that I can't build around the instigator, because as sad as it is, he is normally killed by some spell or something before he really gets the chance.
I appreciate the comment and the upvote! Let me know if you come to any breakthroughs on getting Warren Instigator to hit face :D!
October 23, 2015 9:05 p.m.
Its_Johnny_Bravo says... #9
Break Through the Line is one i havent tried yet, awesome card!
well there's a few things i have been experimenting with- im unsure of the legality in modern though--
Smoldering Spires/Stun/Demoralize/Incite Hysteria/Goblin Bushwhacker SUPER UNDERRATED- far better than denizen IMO/War Cadence/Ember Gale Sideboard/Ruthless Invasion Good turn three card...
So far I really like Incite Hysteria and Ruthless Invasion. Any thoughts?
October 23, 2015 9:19 p.m.
Its_Johnny_Bravo definitely some good cards in there. For modern, I find they'd generally be too slow for most situations, because you just don't have the spare mana or turns to use spells to make creatures unblockable. The first strike/Trample from Legion Loyalist is generally enough if I encounter difficulty. If you're not playing in a competitive environment, or your meta is different than mine, some of the cards like Stun might be used, and Goblin Bushwhacker. Otherwise, my personal preference would be Break Through the Line :)
October 24, 2015 12:27 a.m.
Its_Johnny_Bravo says... #11
Well in your case that's probably true. I usually run siege gang, matron, and ringleader with lackeys and instigators... So its more mid game competitive in the event of board wipe... Still incredibly fast but I usually have a reason to need unlockable gobs.. This deck you have here though is awesome. And buswhacker is such a good late game draw especially with double strike tramplers
October 24, 2015 10:26 a.m.
Your first turn-3 play is wrong D: Foundry Street Denizen won't hit for the extra 5 damage, because of how the abilities resolve. All damage is dealt at the same time, so the triggers from Krenko, Mob Boss won't give Foundry Street Denizen the huge damage.
November 30, 2015 4:51 p.m.
Either that or you meant to separate the turns, because you reference a second hit. But I like the deck, looks really fun :D
November 30, 2015 4:52 p.m.
Thanks Midexin! Just to clear this up, Warren Instigator attacks for his 2 damage on the first strike, it resolves, which then Krenko, Mob Boss enters. I then tap Krenko, Mob Boss as he hits the battlefield, then normal combat damage applies which includes Foundry Street Denizen. I'm pretty sure you can do that anyways. Are you sure you can't? :)
November 30, 2015 5:32 p.m. Edited.
AHHHH Ok so I did miss something. Because of the first strike it resolves first allowing you to chain the Krenko and give the Denizen the +5/+0 on "regular" combat. Thanks for clearing that up XD Really whiffed on understanding that.
November 30, 2015 11:43 p.m.
Hahaha no problem Midexin! It's a super confusing process, it took a long time for me to be able to get it at this mass amount of damage. I originally has my mouth gaped at the 200something damage I started out with. It's pretty crazy!
December 1, 2015 6:01 a.m.
Adaptive Automaton and Door of Destinies could be useful 'lord' type effects for this deck. If you had those in play, with any of the others you could easily get goblins to 5/5's or higher, even before you throw Shared Animosity down.
Another budget card you could add to your list of options for budget builders is Vexing Shusher allowing them an extra goblin trigger, and to remove Cavern of Souls and add 3 more mountains. The shushers themselves could replace Goblin Guide for example.
December 9, 2015 4:46 a.m.
I was thinking about this build, here's what I came up with.
World at War? It's a little high at 5 CMC, but it can help you get a second attack phase.
December 9, 2015 7:49 p.m.
Ok, so I'm thinking about building this, but I was wondering if there's a as good cheaper alternative to Cavern of Souls.
December 9, 2015 7:55 p.m.
ant_19 Adaptive Automaton is pretty good, but the problem with him is that he isn't a goblin, and he doesn't give them haste, making it worse than a lot of the 3 drop goblins in this deck. I could definitely see it as an option for someone who wishes to use him, but for me I don't think he'll work out. Door of Destinies is definitely something I've Pondered about before, but the main thing about it is that there is generally plenty of artifact removal, while it still has a cmc of 4. (not crazy, but that's like turn 6). Vexing Shusher used to be in the sideboard until I realized Cavern of Souls is just better, and yes it's definitely an option to use. Thanks a lot for the comment!! Don't hesitate to share more if you have more to share :)
Atony1400 That's awesome! I love to hear people that like this deck and want to use it! World at War wouldn't be worth it in this deck, as it's simply put too costly and ineffective, if you didn't win by that turn, or you aren't about to win, it's probably never going to save you sadly. And for something who prevents your goblins being countered, Warren Instigator would be pretty important to get out as early as possible, and you could use the suggestion from ant_19, Vexing Shusher. I appreciate your comments and its sweet that you want to build the deck! If you play it in any tournaments let me know how you did!
December 10, 2015 6:14 a.m.
Have you considered adding green for Atarka's Command? Let's you get in some highly unanticipated kills, prevents life gain and gives you just that much more reach. I wonder if it might be better than Shared Animosity- I feel like it's a win more card.
December 10, 2015 7 a.m.
Nixin72 it pretty doubtful that lifegain would be a problem for deck like this. If it was Skullcrack would most probably be the better option, or Leyline of Punishment. That being said if you were intent on splashing a colour then black would be the option i'd go with because it allows for Rain of Gore etc. As for Shared Animosity that's a pretty lynchpin card because even if Krenko, Mob Boss isn't out you can still hit hard by pumping up every creature in the deck. Also Duckling I know this isn't a goblin but Ash Zealot may be a useful 2 of in the sideboard just in case of graveyard strategies, also Leyline of Punishment against infinite combo life gainers. For example Essence Warden+Presence of Gond attatched to Midnight Guard etc. Essence Warden being a huge problem because it also triggers from your goblins.
December 10, 2015 8:04 a.m.
Thanks for the comment and suggestion GEOforce20! I generally don't have to use extra combat phases because I can win through one combat phase normally. Turn 3-4 is easy to confirm a win when your opponent doesn't get a certain draw for decks such as scapeshift. (I haven't lost to scapeshift yet) I haven't found that I've ever needed extra combat phases because I use my mana for goblins, and I couldn't sacrifice two red cards for an extra phase either. Again, thanks a lot for the upvote and comment, and I love getting suggestions! :)
Nixin72 Splashing green just for Atarka's Command isn't what this deck is really going for. Also, Shared Animosity really does pack a punch. If I have three goblins attacking, it's a 3 mana deal 6 damage with the potential to deal more. Indirect damage yes, but hopefully you have Legion Loyalist for the trample and first strike :) Just thinking of a turn 4 win for fun, would be do nothing but play lands until playing Shared Animosity turn 3 to psyche your opponent haha, and then turn 4 Goblin Guide, Goblin Guide, Goblin Guide, Goblin Guide and attack for 20 haha. I mean, I do agree completely that that isn't likely to have 4 guides, but on the other hand when is turn 3 your first play, and when would that ever be Shared Animosity :P I just wanted to demonstrate a little bit of its power seeing as I have so many small creatures. Thanks for the comment and the suggestions!
Awesome Atony1400!
True ant_19! In my current meta, Leyline of Punishment isn't exactly needed for what I'm seeing right now, but Skullcrack is definitely something I'm considering!
Duckling says... #1
Haha, yeah kameenook. Goblin Piledriver helps out the deck fairly quickly to deal massive damage. Token decks are definitely hard to play with when you're against the loyalist that is for sure!!
September 22, 2015 6:19 a.m.