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Land (1)

Sorcery (1)

Enchantment (1)

Instant (1)


This deck is fully prepared for anything that comes its way. it focuses on midrange damage while controlling their field. My ideal first turn if a Gutterbones , followed by Thought Erasure on second turn. This is simply to give us presence and see what we are dealing with. third and fourth turn we would like to drop bombs on the field but if necessary we can deal with the through our many answers. some simple good plays in this deck are like this one here, play Electrodominance on their turn with "x" being 4 to burn a creature plainswalker or even their face for 4, then we can "flash in" Hostage Taker and grab the big threat. We can also do things like play Risk Factor and then play it again later on by discarding Gutterbones , but Gutterbones can be put back into our hand which is cool. You may be confused as to why Dire Fleet Poisoner is my deck, well it and Detection Tower were the only ways I see as efficient removal for cards like Carnage Tyrant . There are many cool things in this deck and i believe it can take on any deck in the format. I hope you enjoy.

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Date added 5 years
Last updated 5 years
Exclude colors WG
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

32 - 7 Rares

11 - 5 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 3.25
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