Love that Feldon. Ingot Chewer is cheap and a nice resource to have access to, as is Flametongue Kavu. +1 :)
October 25, 2016 1:29 p.m. Edited.
Thanks for the suggestions, -Bean-.
Both of those cards were in this deck but got replaced at some point. I do need more spot removal though and have reinstated Ingot Chewer, so thanks for that.
October 28, 2016 7:33 a.m.
Thanks for the suggestion, Love-in-Theory.
I like it, but I'm not sure I'm going to find a slot for it. That's always the problem, right?
Vandalblast, at its lower casting cost does the same thing that Ingot Chewer does but is a one-and-done effect, whereas I can keep bringing the Chewer back if needed with Feldon.
I'm not sure the ultimate on Vandalblast is going to be worth the inclusion.
October 28, 2016 5:08 p.m.
I would suggest taking out the strange Deal Broker and inserting Caldera Hellion. Wheel of Fate or Reforge the Soul are also nice in your deck (you can take out one or two land for those).
November 1, 2016 5:16 a.m.
Thanks for the suggestions, GobboE.
Who wouldn't love Deal Broker? Draw a card, then discard a card. Simple and to the point, even if you have to ignore all the wordy stuff in front of it. I'll give you that it's strange though. I'm afraid that Caldera Hellion will be very successful at killing my commander while doing little damage to my opponents. I might want to skip that one.
Wheel of Fate might be one to consider, let me think about that one. I pretty sure I had Reforge the Soul in here at one time, but it got replaced.
As far as replacing lands, I only have 38 mana producing lands in this deck. You can't count Maze of Ith, and since I am the poster-boy for getting mana screwed, I'm extremely hesitant to go any lower.
November 1, 2016 8:53 a.m.
A great way to avoid getting mana screwed, and creating some ramp which is always welcome in a red deck, is Armillary Sphere, Expedition Map, Traveler's Amulet and such. Also I don't think you really need Arcane Lighthouse in this deck, but Dormant Volcano or Temple of the False God might be welcome. Also take out the darksteel citadel, and add another mountain (Both Valakut and Spawn of Thraxes love mountains)
What Caldera Hellion does is getting rid of creatures (and tokens) of your opponents while the Broker doesn't add much to your meta. Obviously you play the Caldera when you don't have your commander out: it's a red wipe on a stick so to speak.
November 2, 2016 4:34 a.m.
Well, you've given me some food for thought, GobboE. Here's my thinking on these suggestions...
As far as additional mana producers go, I think I'm okay with the ones I already have. Gilded Lotus is a no-brainer here, and although I normally don't like giving other people ramp, I've made my peace with Gauntlet of Power since most of the decks around here only splash red or don't run the color at all. Then there's also Solemn Simulacrum that I can keep bringing back with Feldon, so that's good value.
I want to love Caldera Hellion since you obviously do, but I just can't get over the fact that it's a dead card if my commander's on the field.
While I do like Wheel of Fortune effects and have a few in the deck, I also find that there are times when I don't want to dump my entire hand into the grave, or I don't want to give my opponents a fresh seven card hand. That's why Deal Broker and the new Key to the City are in here. They allow me to dump my It That Betrays, or whatever, for Feldon to use, without the downside of giving everyone seven new cards.
I disagree with you about Arcane Lighthouse. It is sorely needed in this deck. I have ten cards in here that target opponent's creatures. The first thing many players do, myself included, is to armor up with Lightning Greaves, Swiftfoot Boots, Champion's Helm, Whispersilk Cloak, Canopy Cover, etc., especially on their commander. I need more ways to deal with that. The Lighthouse is also a good political card. If there's a booted up threat on the table that I don't have removal for, I can work in tandem with another player by removing the threat's protection so they can deal with it. I run it in most of my decks.
I think you are right about Darksteel Citadel. It is an artifact land left over from the pre-con that this started life as. I'm either going to replace it with a basic or maybe Great Furnace since Daretti, Scrap Savant cares about artifacts.
Anyway, thanks for the interest you've shown in the deck and for the suggestions.
November 2, 2016 10:23 p.m.
you are welcome... one last thing, if you seek additional draw/discard which seems the way you want to go (and it is a valid way): Rummaging Goblin
November 3, 2016 5:43 a.m.
CommanderNeyo says... #14
Have you considered Sundial of the Infinite? It will let you keep all the tokens you make with Feldon of the Third Path indefinitely, since you can use Sundial to skip the end step.
November 7, 2016 8:29 p.m.
skullcrampjr says... #15
The tokens would die on the opponents end step seems how it says next and not yours so you would have to skip everyone's end step for you to keep the tokens.
November 7, 2016 9:12 p.m.
CommanderNeyo says... #16
See this article, under #6:
http://commandertheory.com/post/100877617947/feldon-of-the-third-path
November 8, 2016 12:19 a.m.
Yeah, with sundial of the infinite, you wait until your end step and let the "sacrifice this creature" trigger go on the stack. Then you activate the sundial and exile that trigger, thus keeping your token forever.
November 8, 2016 4:04 a.m.
Thanks for the suggestion, CommanderNeyo, I didn't know about that interaction. Things could get pretty nasty if I have multiple It That Betrays tokens on the field at one time. Ouch!!
As it happens, I had a Sundial of the Infinite hanging out in my binder, so it's already been added.
Thanks for the eye-opening discussion, guys.
November 8, 2016 7:10 a.m.
Derevian_Desciple says... #20
If you want to be faster, I would run cards like Tormenting Voice, Wild Guess, Faithless Looting, and Cathartic Reunion. They all cost less than three mana, so you can start discarding swag into your grave for Feldon to interact with, not to mention Faithless Looting curves with Feldon activation on turn 4 AND can be used later in the game if you need a utility item.
I also like Mask of Memory as it is a draw two first then discard, can be played before Feldon, and only have an equip for 1.
I also like Rummaging Goblin more than Deal Broker if you put in a Goblin Matron. Goblin Matron not only finds Rummaging Goblin, but also finds all of your other sweet goblin etb dudes. You could also just run an Imperial Recruiter, but he is pricy.
November 10, 2016 8:47 a.m.
Thanks for the suggestions, Derevian_Desciple.
I'm still mulling over some of your suggestions, but what jumps out at me is Goblin Matron, not so much to tutor for Rummaging Goblin because I think I still like Deal Broker better since I can draw first then discard, but being able to go grab Kiki-Jiki, Mirror Breaker with the Matron would be pretty sweet. With all the printings at common and uncommon, I can't believe I don't have a copy, but that card will be added to my next order.
I also like the Mask of Memory suggestion. It's not a guaranteed draw/discard, but for one mana each equip, it'll give the opponent something to consider before just taking the damage.
I also like the sorcery cards you mentioned, but the dilemma is, as always, what am I going to take out in order to include any of this.
November 13, 2016 5:43 p.m.
Derevian_Desciple says... #23
RamaLama I didn't notice that bit about Deal Broker, I'm going to have to reconsider him into the deck.
As far as the sorceries go, their purpose is to make your deck go fast, so you would remove slower cards. I feel that Key to the City feels pretty slow, for example. Your deck seems to really like spending mana, which is fine. My flavor of feldon likes to play reanimator, so turn 4 and 5 i'm usually taking over the board with annihilator and burn control.
I also find 40 land sources (I count Sol Ring as a really good land) a lot. I haven't ever made a deck with more than 38 (including Sol Ring) land sources, and my feldon has 35.
November 14, 2016 8:44 a.m.
Yeah Derevian_Desciple, I've already been considering taking Key to the City out. It was a new card and felt good for a minute.
As for the lands, all my decks tend to run what many would consider a couple too many lands, but I've been mana-screwed just often enough to make me gun shy. I'm afraid I'd feel uncomfortable taking any out, plus you counted Maze of Ith, and while it is a land, it's not a mana source.
Another reason to run a lot of mana sources is that my average combined mana cost for this deck is almost four and a half. Not really an issue if I can keep Feldon on the field, but since he's often a target for removal, it's nice not to miss land drops in case I have to hard-cast some of these mana hogs.
November 14, 2016 9:44 a.m.
babydaggers says... #25
Just a few ideas:
Fanatic of Mogis could be a surprisingly gnarly way to beat the table up.
Dictate of the Twin Gods or Furnace of Rath to make the ouchies more ouchie.
Stalking Vengeance has been a Bad Larry for me a bunch of times in decks like this.
Someone mentioned it already but Vicious Shadows has a way of wrecking face, especially if your meta is draw-happy.
+1
RamaLama says... #1
Thanks for the suggestions, Lanzo493.
I have just added Duplicant to the deck. User wisegreenbean had already suggested that I add it a couple of weeks ago so I ordered one from TCG and it came in while I was on vacation, so that one's added. You've made some other good suggestions that I'll take a look at more closely in the next day or two, as I'm recovering from vacation. You have a cool Feldon deck, +1.
August 14, 2016 9:24 p.m.